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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28,3k
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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,5k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 600
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  • Topics

  • Posts

    • This is a really detailed and well-explained approach to handling fonts with FreeType in OpenGL. The shift from bitmap fonts to scalable TrueType with runtime texture atlases makes a lot of sense, especially for better readability and Unicode support. The part about glyph handling and shaders was particularly interesting, as it shows how much work goes into proper text rendering. It also shows how important styling is, not just for readability but for visual identity. Even outside development, people focus on things like Free Fire name style to stand out. Using stylish text and symbols can really make names more unique and visually appealing.
    • I think both systems have their place, but for most players the metric system feels easier to work with, especially when doing calculations or scaling distances. It keeps everything consistent and avoids confusion between units. As seen in similar discussions, many prefer metric because it simplifies conversions and makes gameplay smoother . In general, using clear and consistent measurements helps a lot. For quick calculations or checking values step by step, I sometimes use la calculadora de alicia, which makes things easier to understand and verify.
    • I believe I can pull up what kind of temperate the random map is somewhere although I haven't tried yet. Having different unique vassal civs for different map types I believe is totally doable, and would be an awesome way to show off smaller civs/tribes in those regions. Technically anything can be edited even the match setup UI, but with the scale of the mod, in order to keep it compatible with other mods, having unique vassals spawn per map temperate type automatically would be the way I would go around doing it.   Also just a quick update on the internal version, I have added true random placement of vassals on maps now, avoiding water and clearing trees on their spawn areas.   
    • I'm going to download this extension and refactor the UV mapping this structure.
    • Is this: https://blender-addons.org/textools-addon/ ? I didn't know.
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