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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48,3k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 597
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  • Topics

  • Posts

    • I think this is the correct approach. The game doesn't give everyone everything they actually used, but a limited set consisting of the most representative units for a given civ. A large roster only implies most units will be constantly ignored, while those included have to be just sufficient to somewhat reproduce the most known tactics used by said civ.
    • I think he means the reality of war, one of the main reasons not to have pregnant women or children in the game and be content with the present level of abstraction in that sense. Although none of this justifies pikes through walls 
    • Sorta. I think the Iphicratean peltasts were like that.
    • Actually the modern game as we know it (not counting pong, which is a sports game lol) originates from TTRPGs like DnD, which in turn come from the work of authors such as Tolkien.   Maybe your’s isn’t, I’ll have you know that I find reality very fun.  
    • https://www.ospreypublishing.com/uk/osprey-blog/2026/roman-cavalry-helmets/ Battle helmets began to evolve in the 2nd century AD, adopting what has become known as the pseudo-Attic form. An example from Theilenhofen (Germany) even incorporated a stylized moulded feather crest atop the bowl. Although still a copper-alloy sheathing over a ferrous core, they now imitated the classical Attic style of helmet in the actual bowl, although cheek pieces changed little in their form and decoration. Tinning was still used to emphasize the details of the underlying brass, so it might be said that battle helmets had changed while remaining essentially the same.   The Later Principate saw further developments, with another conservative throw-back form, the pseudo-Corinthian helmet, becoming popular for cavalry. These changes in design probably owe more to fashion than to changing needs, since the cavalry helmets of the Early, High and Late Principates are essentially the same: one-piece bowl, decorative skinning and independent hinged cheek-pieces. The pseudo-Corinthian form aped the larger cheek pieces of contemporary infantry helmets, however, and ultimately fused them into a single visor, leaving a T-shaped opening for eyes and mouth, as with a helmet from Heddernheim (Germany). It was then a short step for the two types of helmet – battle and face-mask – to reunite. Replacing cheek pieces with a visor on the pseudo-Corinthian type of battle helmet made it a simple matter to add a removable face mask into the T-shaped opening and, thus, two types became one with the hybrid Pfrondorf (Germany) helmet.  
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