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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 561
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  • Latest updates

  • Newest Posts

    • Firstly, I am glad that reza-math survived the invasion against his country.  Secondly, I don't know what he is talking about. I assume it's PTSD from the explosions, because his claims about the existence of cheats and his accusations against these individuals don't hold.  Those who accuse Stockfish and Noobdude of cheating: can you provide just one piece of technical evidence to show that they are cheating? Could be irregularities in logs or infeasible moves in replays. @Stockfish is simply pro and the jealous haters are salty   He has a life.   @leopard any comments?   If you still haven't realised, after 5 months, A27 has already patch up most cheats. ProGUI and ModernGUI have become incompatible and autosnipe lost to my manual micro. Reza you should read the source code and some forum topics when you have time.
    • well, you are claiming its undisclosed and at the same time, whenever this comes up everyone seems to know who the "cheaters" are. Which one is it now? Between map randomness, fluctuation in player performance due to outside factors, hardware used, time spent playing the game before this round, there is no "fair gameplay". That the autotrainer provides any statistically significant advantage remains to be proven. well, I cant speak for everyone, but I am not. I am trying to have fun and improve.
    • New Release Candidates are available for Patch A27.1  You will find them at https://releases.wildfiregames.com/rc/ with the -rc2- infix. New fixes (added to the top post): The Windows 7 support is fixed! A27 will be the last version supporting Windows 7, so it was a shame to have a bug in here. The engine version is updated, for better bug reports Two Unix build system fixes This should be good to go. Please test as much as possible, I am hopefully releasing this in the upcoming week (I'm thinking Wednesday 16th).
    • Undisclosed. Players who use automation mods, and presumably map hacks (I’ve never observed someone use map hacks) do not disclose this before game start, and avoid/ignore any discussion of this. I think fair gameplay is fun gameplay so I don’t play when there is a cheater. 0ad does not need to be competitive like an esport but the game itself is a competition (we are trying to win right?) so yes it needs to be fair by default. If any player could select a 2.5% handicap without anyone knowing it would probably make the game less fun. We’ve had this discussion so many times, everything has already been said but the problem remains.
    • @SeleucidsHey there, how are you? I see, it's just strange that I had both files, the updated one and the old version (literally 2 different files as if they were 2 different games) and was able to open these custom scenarios freely on Delenda (A26), and had no issues up until this point. The files are there (mods/user/maps/skirmishes), but the game is not recognising them fo some reason. I tried deleting A26 and repeating the editing process on new files, same thing happens.
    • So the short answer is: There is nothing to repent. Trying to have fun when playing a video game is not a sin.
    • If its so obvious who cheats and you have such a big problem with it, why do you play with them? Does anybody force you to play with the "cheaters"? And before you say anything, thats entirely different to  as you can still play with like, 80%+ of the players who dont use anything remotely "cheaty".   Also, god forbid people play a casual game in a way that brings them joy... Like, I play mainly with the historical patch cause I dont like certain imbalances in vanilla. Likewise, players that use an auto trainer probably do so because they dont like the clickyness of vanilla. I see no problem with that. 0ad has no real cheating, as cheating would be something like a "violation of competitive integrity by usage of undisclosed or unallowed modification", but there is not competitive integrity, since the game is not competitive (unless youre talking about 1v1s, which could be considered competitive, but in that case just dont play against the "cheaters"). If you want a teamgame you participate in to feel "competitive", talk to the people in the lobby, manage the players expectations until everyone agrees what this round means to them and then youll have a good time.
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