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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Topics

  • Posts

    • The greatest Sasanian kings built the Sasanian Empire (224–651 CE) into a cultural and military superpower. The most renowned monarchs redefined Persian history through massive territorial expansion, administrative reforms, and monumental architecture:  Ardashir I (r. 224–242 CE): The founder of the empire. He overthrew the Parthians, revitalized Zoroastrianism as the state religion, and unified the Persian lands. Shapur I (r. 240–270 CE): Famous for his stunning military victories against Rome, famously capturing Emperor Valerian. He fostered massive cultural growth and established the great city of Bishapur. Shapur II "the Great" (r. 309–379 CE): He ruled for an unprecedented 70 years. Under his reign, the eastern borders were secured, Roman advances were halted, and the first Sasanian golden era began. Khosrow I "the Just" (r. 531–579 CE): Widely considered the greatest of all Sasanian kings. He is revered as a philosopher-king, known for his revolutionary tax and military reforms, and for turning Ctesiphon into a massive global center of learning and art. Khosrow II (r. 591–628 CE): The last great Sasanian ruler before the Arab conquests. He pushed the empire's borders to their maximum historical extent, temporarily capturing Egypt, Jerusalem, and Anatolia.  The kings of the Sasanian House of Sasan established one of the most powerful ancient empires in history. They managed a highly centralized administration, heavily focused on a professional cavalry force (the Savaran), and instituted a Zoroastrian state cult. The Sasanian kings were culturally impactful, sponsoring the construction of great palaces, fire temples, and rock-relief carvings.    @Thalatta @Genava55 @d34d svn Thoughts on these being the 5 heroes?  
    • Created a ticket: https://gitea.wildfiregames.com/0ad/0ad/issues/8918  
    • Surrounding the CC with fields is obviously gameplay inherited from AoE 2. It’s not realistic, but from a gameplay perspective it’s the safest way to protect your farms from enemy raids, especially in the early game, where your defensive capabilities are more limited. Of course, you can adapt the gameplay to your own preferences. Normally, it’s not recommended to advance to Town Phase before minute 8. You can even delay it until minute 9 or 10 depending on your strategy. Advancing to Town Phase requires a huge amount of wood and food that is usually better invested into increasing your population, constructing key buildings (barracks, stables, houses), and researching important economic technologies to gather resources faster. The larger your population, the faster your economy will grow. Ideally, you should aim to have 100 population by minute 7. A fairly common MP build order for civilizations with expensive houses (150 wood): As soon as the match starts: Constantly produce Civilians at the CC. Send the first 4 civilians to berries; the fifth civilian builds the Farmstead and then stays on berries as well (remember: 1 civilian per berry bush). One soldier builds a house near your chosen woodline. The remaining 3 soldiers build a Storehouse and start gathering wood. Every civilian produced from this point onward goes to chop wood at that Storehouse. Minute 2: Research wood gathering level 1. Build a house using 3 workers. Minute 3: Assign 3 woodcutters to build a barracks. Build another house using 3 workers. Start building fields gradually. Don’t place them all at once, expand them as you fill them up until you reach 5 fields. Alternate between building fields and building houses. Never stop building houses with those 3 civilians. As soon as the barracks is completed, start producing soldiers. Minute 6: Second barracks. Aim to have 30 workers on fields and 30 workers on wood. After the second barracks, you should already have those 30 workers on wood, allowing you to establish another woodline in a different forest. At that point, you should also begin assigning workers to gather stone and metal — 6 workers is a good starting number.
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