Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.
Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!
This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.
Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.
Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.
Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.
Ok, so it said back from atlas at 7:30, but my clock said 7:33, maybe it rounds the time? Also, you can zoom really far out on the 3d viewer, maybe if you could set a limit? Some 3d programs have it where when you zoom, it zooms in where the mouse pointer is, I think that would be kind of helpful. I also did get the wxWidgets error again (Maybe you didn't do anything with that though)
Had to update to fix a few glitches, hence it is now mercator beta 0.11.2 (see initial post of this thread):
- converted spinners to sliders in map managemept for wonder and relic
- fix: map data from previous edit sessions on "unnamed_map" are not carried over
- fixed rectangular arrangement of elements (fences, walls, palisades)
- group select allows moving, rotating, deleting and re-assigning of that group (e.g. walls,houses, fields, fences...)
- added new icons to the entity placer when a group is selected.
0ad-community-mod-0282-3tkp.zip.
With this version, the goal was to tackle some relatively simple balance changes, some of which have been in high demand.
Fanatics HP, hack damage, and hack armor reduced.
Persian immortal HP reduced (both melee and ranged), ranged version damage and accuracy were reduced.
Heroes may no longer be used to "bait" enemy units, as Heroes are removed from the preferred target class for all units.
Champion cavalry and ranged champion cavalry HP reduced from 260->220 and from 220->200, but wood and metal prices were reduced.
This, combined with speed reduction is intended to bring their population efficiency closer to infantry champions.
Cavalry speed was reduced by 15%.
Scout ship counter damage vs ships reduced from 3x to 2.5x, range reduced, and price increased from 50f 50w to 50f 100w.
Foundation pierce armor increased from 10 to 20. (Foundations take 66% less damage from pierce attacks).
Capture balance:
Civic center capture points increased from 2500 to 3500.
Fortress increased from 4000 to 8000.
"Sentries" tower upgrade now also increases tower capture points by 50%.
"Professional garrisons" fortress upgrade now also doubles fortress capture points.
Scipio's Capture attack aura removed.
(See https://gitea.wildfiregames.com/0ad/0ad/pulls/8892 for more.)
Germans buffs:
Champion axeman unit metal cost reduced from 100 to 80.
Seeress damage aura range increased from 15 to 20.
Seeress armor increased from 2->3 hack armor and 4->6 pierce armor
Seeress remain unaffected by blacksmith techs.
Wagon encampment price reduced from 350w, 150s to 275w, 100s.
Feel free to see the full changelog in game thanks to @guerringuerrin . As always, please give us some feedback about how these balance changes go.
@real_tabasco_sauce hope it's okay I copypasta your text