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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 561
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  • Latest updates

  • Newest Posts

    • You're welcome. Thankfully, when I made my first map, someone here told me to make maps pretty. I took their advice to heart.
    • The purpose of this mod is to allow access to options, hotkeys, or the last game summary directly from the lobby without having to exit to the main screen of the game. It’s especially useful if you want to adjust some settings while waiting in a host’s gamesetup without losing your spot. Other, more robust mods like ModernGUI or boonGUI offer the same functionality, but this option is suitable for those who prefer to keep things simple and like the original lobby interface. Just unzip LobbyMenu.zip and copy paste the LobbyMenu folder into your mod's folder and you are ready to go. If you have any suggestions or If you find any bugs, please contact me and I’ll fix them ASAP. Note: The small black lines visible on the buttons are not caused by the mod. On my 4K monitor, the GUI appears very small, so I had to scale it to 200% in the settings, which causes those small black lines to appear. Here are some screenshots:
    • Welcome to the forum  I think your maps might have been lost by the update. We are currently on A27 but you talk about A26, which is the alpha before. It's possible that the engine just ignores the maps made for the older releases because of compatibility issue. If you downgrade back to A26 with Delenda Est, you should be able to find them working again.     Also I don't know what is "application support folder". Normally, your custom maps are stored in your mods/user/   Alternatively, you can try to port them to A27. You might need to edit the json or js or xml files and replace all mentions of version 26 with 27. But this is risky as some entities might have been deleted in the new version. 
    • It definitely was a nightmare... to the enemies who had to do "everything else", but they were lacking the wood for that anyway, while my allies could keep spamming warships and disrupting the trade, which was the only remaining source of wood. Sure, it wasn't easy to evaluate all the various factors and come to the conclusion that doing an efficient trade was indeed the best use of the scarce APM available. Those five clicks per minute completely sucked me into a "sea-based trade with land traders" vacuum, making me unable to focus on anything else but winning the game. I think it starts showing that there is now little variety of the hosted games. People just have their one mainland build and will run if a setting change requires them to do something different. Even considering that a strategy could mean something you do when it's the right time for that, rather than something you now just do every time, becomes hard.
    • Yeah, well, I wouldn't bother with it. I wouldn't be willing to make it a priority, so my timing with getting them on and off the ships would be anything but optimal. I do put some effort into my trading, with production and research, usually changing routes once per game when I acquired huge tracts of land, but that's about what I'm willing to do.
    • Doing all that work alone to sling your allies in the very late game when you can't help in any other way might be alright. Doing it while you actually have to do everything else is indeed a nightmare. You need to compare the benefit of all that micro to literally any other action that you might be doing. You aren't playing in a "sea-based trade with land traders" vacuum.
    • The repeated mention of the word nightmare in reaction to a powerful idea that I shared with you has somewhat turned me into a sarcastic mode. Imagine having to click periodically in order to acquire required resources! What's next? Having to place a new house every time you reach the pop limit? Restarting unit production at the barracks every minute? Or! Imagine having to manually pack up your catapult in order to move it to the next strategic target every time. Almost sounds like they're requiring you to control what's happening in real time. We could as well give it a funny name to that effect, something like... IDK, a "real-time strategy".
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