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    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 597
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  • Topics

  • Posts

    • I agree with the fanatics part. Reducing armor (since they are naked) and health makes total sense. However i wont reduce the damage personnally but i would lower the pierce armor to 1. It makes sense to have them have super-fast high DPS units but with no survivability.
    • Here are pre-built app bundles for macos: macos.zip
    • The discussion was never about its latter attested haimaz cognates not meaning some kind of settlement (are you getting confused with the þurpa discussion?), but if that was the case in Proto-Germanic times. That's why I agree with the quotes you bring up, but they are completely irrelevant to the point in question. By "early" and "late" I obviously meant in reference to the Germanic-Celtic split, bringing up the "late medieval" period is quite the misrepresentation. Your source (Brink) does address what you keep ignoring regarding Celtic by saying "in Old Celtic languages we find a related formation that demonstrates another interesting theme, namely the meaning 'love'", and as you quote, concludes his chapter with: This is exactly my point (yet again you are brushing off the actual conclusions of your own sources). He refers to one's home (one's "area and place"), this doesn't necessarily point to a type of settlement, and at no point he claims that in Proto-Germanic times it referred to anything outside one's own (as seems to happen in Gothic and later, but it's completely different in Proto-Celtic and later).   I completely agree, since this is my exact argument regarding þurpa.   I'm glad you brought up this point, since it's the one I was going to follow up with. Two characteristics are important to name a Phase: its "multiple dwelling" quality, and its development stage. Regarding Proto-Germanic haimaz, your source doesn't claim anything beyond that it referred to one's home, even if that could have indirectly referred (only to) one's own settlement, and we both agree it can be of any size. Regarding Proto-Germanic þurpa, I've already proven its "multiple dwelling" quality using your own sources, and we both agree that it's small.   Simply put: no. Urban development is the actual point of Phase names, and you know it, that's why you are pre-emptively trying to dismiss this obvious conclusion supporting what I say (as you've tried to do before). You have reached, in good part by yourself, the conclusion that þurpa is more appropriate than haimaz for Phase I, according to each of both important characteristics mentioned (being multiple dwellings, but a few).
    • It was supposed to also include the worldmap data for selecting the digital elevaiton area for terrain building from scratch. It also removes (now, after bug fixing) teh not needed part of the libraries so the exe goes down from 142 MB to 98 MB for mercator and for post-Atlas from 116 to 97 MB. For me the startup process of the exe files with the "onefile" option is still way too long. This is due to the need to unpack everything during each startup. I will instead now change that to "onedir" i.e. an exe plus a folder with runtime libs. These must stay next to each other at all times.
    • Could we have bronze elements as well?  
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