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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Topics

  • Posts

    • Who can help him to do this. He seems too busy to check mod .          Please check my mod : zzzzeroaoc UI for 0 A.D. - mod.io          Mod status: Pending   (waiting 4 days) Thanks.
    • Hotkey 1) Split unit by 1/2 = Alt + Z Hotkey 2) Split unit by 1/3 = Alt + X Hotkey 3) Split unit by 1/4 = Alt +C Usage: 10 woman are ordered to make a field. Use hotkey 1, the remaining 5 will make another field. 30 spearman, I have 3 ways for the enemy to enter my territory. Ordered all to go to location A Using hotkey 2, remaining 20 will go to location B Using hotkey 1, remaining 10 will go to location C. Nuance/Problem; - If number is odd say 3/7/11/101, and then I hotkey 1, I guess the expected selection will be rounded 2/4/6/51. Add a setting to not round the number for those who want even number of units. or make it default if the number is higher then your choice. - What about having units comprising of 2 types in the mix. simply separate the entity then in (group1)x1/2 and (group2)x1/2. If I had 3 different types= do the following above but (group)x1/3 instead and so on and so forth. - Heroes are always included in the first divide just to avoid coding/math shenanigan, if you don't want to include them, just exclude them first. For example I have hero + 10 spearman, hotkey 1 = 5 spearman + hero will be in my control. Or... just add setting to always exclude them from getting divided. like I have 5 spearman controlled. Hero will need to reselect again to regroup later on. So to put in my peanut brain of a scenario(using odd splitting setting+Hero exclusion setting); 3vs3, both my allies need help; 1 Hero, 25 Arthenian Hoplite, 25 Arthinian Slinger Militia, 25 Cavalry Javavalineer, 25 swordsman = 101 units. Selected all to march towards my enemy, then hotkey 3, 6/6/6/6=24 units are selected to sent to Ally A. Return select remaining 76, hotkey 2,  7/6/6/5=24 units are selected to sent to Ally B. My 52 unit + Hero is now in battle against the enemy. what are those remaining 2 you might ask? It can be either arthenian hoplite or champion hence my explanation below. Another nuance. - Should I have my weaker unit or stronger unit to be in the main battle, make it another setting, for my preference weaker unit would go for allies so I can win with stronger tier units on my side. So in conclusion, this hotkey will help make micromanage easier and make things more competitive... There could be 2/4/8 battles happening from splitting units in 1v1.
    • ^The serrated edge of the spear isn't exactly historical, but similar examples could be found in Sudan as late as the 19th century.   
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