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    • A absolute score sounds like a nightmare. You have a competitive game going on with armies clashing and suddenly it ends because one team has score X and the other maybe 100 points less. I got a relative score as a announcement in the oddity detector that tells you when it's time to resign. As clear victory condition would be also good. First I had the scores too announced. Some felt it were disclosing information. Although I see no real game play affecting change, I removed the score announcement. Besides it only tells you when it is time to resign. There is rarely a draw but still too many games dragging on unnecessary long because the players refuse or don't understand when it is time to resign.  
    • Are they include errors? If so, you probably just need to add some specific directories to the "includePaths" of your config.
    • The problem I see is that that's only taking Ceasefire into account. What about other events, like the ones you mentioned at the beginning? To solve that (and other issues mentioned), here my take on combining what I liked most of your ideas ("Ceasefire" should be also in green): And objectives without a time limit could follow below.
    • The version/build information might then be placed between the ressource information and the emblem.
    • Up! Lots of games has been broken because of barrack hack. Players resign at the start of game because they are losing cc.  Players are trying to prevent barrack hack by game rules but sometimes  somebody dont respect rules or forget to say rules. Fix of this issue with a bug fix update will be best solition.
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