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Who's Online 4 Members, 2 Anonymous, 503 Guests (See full list)
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By Perzival12 · Posted
You're super welcome; it's always great to get positive feedback. I still hope that eventually Neph comes back to this project, but until he does, I'm happy to carry on his work. Speaking of the Twili... -
hello, i just made an account solely to say, thank you. ive been keeping up with nephy's work over the years since total war and conquest but never got the chance to play them. i can play conquest now, and while i was happy to see my favorite factions the darknut and lizalfos get in, but i was disappointed when i saw the twili just didn't get in when nephy gave up on the mod. im happy to see someone pick up where he left off an i hope it only gets better an brighter than ever before. once again, thank you for this. younger me would be happy
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By Perzival12 · Posted
The best way imo is to make new accounts require being approved by moderators (that will catch a lot of the spam bots, since you can just deny ones that have names like "Starz_CO_1", "Starz_CO_2","Starz_CO_3", without even reading anything past their names The other way is to make a poster's first post require approval by a moderator, but this wouldn't really help with the amount of effort placed on the mod's shoulders. -
Indeed, in this example, Liu Hu accepted straight away both neutrality and alliance, Antiochus rejected everything, and Ptolemy accepted neutrality but required a tribute for an alliance: It took me like 10 tries to get such a varied output, so there are some random starting parameters in this. The tribute asked was always 1000 Wood. I wonder if there's a way to display messages again after they disappear, I had to do all that a bit fast (but not so much for the order not to get messed up, since they take a second to answer). So, the game is quite good at describing things, but it would be nice if, when they don't accept, they mention that more trade would be needed if that's the case, or whatever is, although some friendliness indicator would be ideal.
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