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    • The logic of having cavalry in the back is to allow it to move through the sides. The problem of having it in the front is that you don't want to send your cavalry first into a spearmen shield wall (which is the dominant historical form).   Move formation ("column" in napoleonian warfare) should have cavalry in the front but combat formation ("line") have it in the back. Except for specific formations, of course.
    • Buenos días o tardes; -Así se ven en el juego las facciones europeas;   (Sólo faltan los íberos y Siracusa ya que recibieron una actualización ,en unos días subiré las fotos) ¿Qué otras facciones les gustarían que fueran incluidas en la segunda versión del mod? Europa (12) Bósforo Dacios Delmatae/Dálmatas Épiro íberos (faltan) ilirios (proprie dicti) Lusitanos Sármatas (nómadas) Siracusa (faltan) Suevos Tracios Urálicos (nómadas)     Bósforo   Dacios   Delmatae/Dálmatas   Épiro   íberos (faltan)   ilirios (proprie dicti)   Lusitanos   Sármatas (nómadas)   Siracusa (faltan)   Suevos   Tracios   Urálicos (nómadas)         Disculpen las molestias*
    • https://www.karwansaraypublishers.com/blogs/gary-brueggemans-the-roman-army-ancient-warfare/the-march-basics https://www.karwansaraypublishers.com/blogs/gary-brueggemans-the-roman-army-ancient-warfare/march-the-legion-components https://www.karwansaraypublishers.com/blogs/gary-brueggemans-the-roman-army-ancient-warfare/march-noncombatants-and-legion-baggage https://www.karwansaraypublishers.com/blogs/gary-brueggemans-the-roman-army-ancient-warfare/march-the-whole-army https://www.karwansaraypublishers.com/blogs/gary-brueggemans-the-roman-army-ancient-warfare/the-order-of-march https://www.karwansaraypublishers.com/blogs/gary-brueggemans-the-roman-army-ancient-warfare/attacking-the-marching-column  
    • You can also just unpack the shared libs form the working icu and wx deb and place them into /usr/lib64/0ad/ (on some distros it might be /usr/lib/0ad) alongside other 0ad only shared libs and where the game should pick them up. Maybe even repack the 0ad deb file to include them.
    • @NewWorldHero I also tried installing 0ad 0.0.23.1 using the second method – with repackaging. You're right. While the game itself works fine, the Scenario Editor won't start. In my opinion, the reason is that the ‘wx’ libraries (libwxbase3.2-1t64, libwxgtk3.2-1t64) are too new and 0ad ver. 0.0.23.1 does not understand them. Therefore, if you want to use the Scenario Editor in addition to the game, you must install it using the first method, i.e., with the libwxbase3.0-0v5 and libwxgtk3.0-gtk3-0v5 packages. If for some reason the modified "0ad_0.0.23. 1-55+b1_amd64.deb" package is still on your system, remove it and install the Bullseye package along with the following packages: libjpeg62-turbo libtiff5 libwebp6 libwxbase3.0-0v5 libwxgtk3.0-gtk3-0v5 Of course, at the end   sudo dpkg -i 0ad_0.0.23.1-5+b1_amd64.deb In addition, I found a small error in the description of this method, namely that the ‘control’ file is in the ‘DEBIAN’ subdirectory. Therefore, in the description of the second method, instead of: sudo xed decompr/control It should be:   sudo xed decompr/DEBIAN/control I will correct this in the above post. I am attaching two terminal command logs: 1. ‘raport_mint_22.2_methode_2_repack_2026-01-11.txt’ – how to install 0ad using the second method, of course the game works but the Scenario Editor does not start. and how I fixed it now: 2. ‘raport_mint_22.2_repair_2026-01-11.txt’ – we went back to method one – both the game and the Scenario Editor are working correctly. The fact that the system contains ‘libwx’ libraries in both ver. 3.0 and 3.2 should not bother anyone. Thank you for pointing this out and I apologize for my mistakes. Best regards. raport_mint_22.2_methode_2_repack_2026-01-11.txt.zip raport_mint_22.2_repair_2026-01-11.txt.zip
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