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    • @Duileogaestá trabalhando na criação artística das Civ europeias nesse momento, teremos novidades em breve (mais Civs), porém sendo sincero, assumindo que a Europa de longe e a região como maior representação no jogo principal,mesmo sendo o menor dos continentes então não será o foco se extender por muito além do que o Mod já está. Teremos uma melhoria de qualidade nas Civs europeias presentes no Mod por exemplo.
    • Match Settings indicator: Could show time remaining for wonder win when hovering (as this is sometimes lost in the center notification area with other messages) Red when an opponent will win with Wonder Green when your team will win with Wonder Yellow when no wonder has been built yet Magenta when regicide is enabled  
    • A potential About page in-match: Diplomacy ceasefire indicators: No color overlay = normal match attack mode Green overlay - ceasefire in operation hover shows time remaining Orange overlay - ceasefire will end with 1 minute Red overlay - ceasefire will end within 20 seconds - get outta Dodge!  The text below highlighted is what would be moved to the 'About' page to save space:
    • The issue here refers to showing the ceasefire timer to players who do not use the dev overlay timers. This and a few things I noticed myself have prompted me to make some changes in a mod that possibly should be considered for the core game. Specifically: Issues: The game version text on the top panel takes too much real estate in-game There is no ceasefire feedback to players not using the game time overlay It is not easy to identify if Wonder Win or Regicide is active - I have seen this determine matches Actions: Move the game version info to an About page available in-game freeing space on the top panel Add color and countdown status to the diplomacy icon  Enhance the Match Settings icon to give feedback about Wonder Win and Regicide  I'll post some screenshots in comments below this for discussion.
    • For a while myself and others when playing nomad have been referring to an issue as the 'barrack hack' but I am interested to know if it is a bug or intended. It occurs when two nomad players place CCs relatively close together. If player one then places a barrack building up against the opponents CC then the CC begins to lose health - presumably due to the territorial influence of the barracks. Personally I feel that the influence of the CC should win out in this case so I was looking for opinions from devs about what the intended behavior is.  I have attached some screenshots to demonstrate this from a game yesterday. Further to the normal influence gain over the CC @gianlucalp  also had his storehouse decay to Gaia and to his opponent (uff). This understandably made several players think there was a cheat in action so I think this deserves attention.  Attachments: 102: Notice uff's barracks against the opponent (gian) CC - we have been calling this the barrack hack. The CC is losing health because of the barracks. 104: gian built a storehouse which immediately loses health to Gaia ? and to the opponent 108: Notice the house also losing health to Gaia and opponent despite arguably being closer to gian's CC 
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