They should, if you have other units that are to engage the enemy.
But, the issue here is that currently there is no soft cap on amount of units that can capture one building. That soft cap should be the size of the building, and when the enemy surrounds it completely, that's it. How many units can realistically surround the Fortress? Surely not 150.
I agree with everything you say up to here, since, for making better use of fortifications (and historical accuracy), they should be inside and make capture more difficult. Can capture points increase with garrison, same as ram speed increases with it?
Or, and hear me out on this, we can actually fix the collision so that those 150 Marian Romans have to surround the building (thus exposing them to fire from multiple angles) in order to capture it? In the picture, I see that all units are on one side, and many are literally inside one another.
The collision system was annoying and buggy in A23, but it worked. If you sent 35 cavalry against enemy's 3 archers, the cavalry would still have to surround the archers, so they got in the way of each other.
In R28, those 35 cavalry would blend into each other, instantly vaporizing the poor archers with 1000% overkill rate.
Current system is:
- Physically impossible,
- Historically inaccurate,
- Looks terrible, especially with massed cavalry.
I know that this is a separate problem, but you aren't exactly supposed to keep those champions inside the Fortress. They should be outside fighting. Losing one Fortress while 150 enemy units are exposed to fire won't hurt you as much if the collision worked.
I voted for adding to base capture regeneration and for both added tech, btw.
That base build looks insane—really creative use of vertical space and lighting to get that dramatic “Hall of the Mountain King” vibe. I’ve seen a few similar themed builds shared on ringz apk and this one definitely stands out.