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    • Again, more knowledge comes with experience.  You should slowly switch all of your females to farming by the time you click the Town phase. CS will gather enough wood if you keep training them after your 30th-40th female citizen.
    • This is a fairly minor quibble, but Spartan Olympic Champions should probably be renamed Hippeis to better reflect the truly elite contingent of the Spartan army.  For those familiar with Greek, this may sound as if I am suggesting that they be mounted, yet the royal bodyguard, which was on foot and fought in the phalanx, was called that long after horses ceased to be a relevant component of the Spartan military.
    • Hey everyone 0 A.D. just crashed while I tried hosting a multiplayer session with a friend - I got this error in my log right after I hit the start game button:   GAME STARTED, ALL INIT COMPLETE /usr/include/c++/15.1.1/array:210: constexpr std::array<_Tp, _Nm>::value_type& std::array<_Tp, _Nm>::operator[](size_type) [with _Tp = std::pair<unsigned int, unsigned int>; long unsigned int _Nm = 2; reference = std::pair<unsigned int, unsigned int>&; size_type = long unsigned int]: Assertion '__n < this->size()' failed. /usr/bin/0ad: line 9: 38514 Aborted (core dumped) "$pyrogenesis" "$@" To reproduce: Go to Multiplayer > Host New Game Click Continue Wait for another player to join the game Click "Start Game" I don't know if it's a bug in the Arch Linux official build or if it's really 0AD's source code. I also tried doing this without another player and the problem persists.
    • Hey guys.   I created a mod that allows you to build anywhere on the map.However, building in an unconnected territory causes it to decay from Gaia.   In TerritoryDecay.js there is a code, which I think, allows you to remove decay from unconnected constructions. But changing it to false, and putting it in the mods folder, doesn't work.   Could anyone help me with this?    Thanks!
    • A27 is infinitely superior to alphas like 23. The game could be called alpha 23 celtics. If I'm not mistaken, out of every 8 players, 6 were Celts and 2 were Ptols. Slinger + Ram spam. Whoever got to era 3 first won. We've been working hard since then, the game isn't perfect now, it still needs a lot of work, but it doesn't compare in terms of gameplay/balance.
    • This may be a symptom of your acknowledged problems with loading a saved game.  This is a skirmish, 2 player one of which is AI.  Had already saved and reloaded a couple of times, but then I started getting the error below. Seems new to Alpha 27, or I just did not stumble on it in 26.  This is on Linux PETRA.BasesManager.prototype.checkEvents@simulation/ai/petra/basesManager.js:175:7   PETRA.HQ.prototype.checkEvents@simulation/ai/petra/headquarters.js:118:20   PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2225:7   PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:11   m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7</p> <p class="error">ERROR: JavaScript error: simulation/ai/petra/basesManager.js line 175 base is undefined   PETRA.BasesManager.prototype.checkEvents@simulation/ai/petra/basesManager.js:175:7   PETRA.HQ.prototype.checkEvents@simulation/ai/petra/headquarters.js:118:20   PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2225:7   PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:11   m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7</p> <p class="error">ERROR: JavaScript error: simulation/ai/petra/basesManager.js line 175 base is undefined   PETRA.BasesManager.prototype.checkEvents@simulation/ai/petra/basesManager.js:175:7   PETRA.HQ.prototype.checkEvents@simulation/ai/petra/headquarters.js:118:20   PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2225:7   PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:11   m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7</p> <p class="error">ERROR: JavaScript error: simulation/ai/petra/basesManager.js line 175 base is undefined   PETRA.BasesManager.prototype.checkEvents@simulation/ai/petra/basesManager.js:175:7   PETRA.HQ.prototype.checkEvents@simulation/ai/petra/headquarters.js:118:20   PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2225:7   PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:11   m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7</p> <p class="error">ERROR: JavaScript error: simulation/ai/petra/basesManager.js line 175 base is undefined   PETRA.BasesManager.prototype.checkEvents@simulation/ai/petra/basesManager.js:175:7   PETRA.HQ.prototype.checkEvents@simulation/ai/petra/headquarters.js:118:20   PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2225:7   PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:11   m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7</p> <p class="error">ERROR: JavaScript error: simulation/ai/petra/basesManager.js line 175  
    • Try increasing the space between champion cavalry units. You'll see that we'll be a little less OP. A bit like champion chariots. +piercing armor -1 And remove the health boost tech from Persian and Selucid champions. Champion units need to be balanced between civilizations. 
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