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By Nicolaus_von_Kues · Posted
Good point. That's why malfunctions and potential exploits should be addressed. PD: I need someone to give me perspectives I'm missing. Feedback is very welcome. That way I can develop my idea. -
Several changes have been implemented regarding the camera and map dimensions. The largest map now has a diameter 2.5 times that of the "giant" size. The camera has also become more flexible, with its minimum and maximum altitude ranges significantly adjusted; this allows for a human-eye-level perspective and a view of the horizon, while also providing enough height to spot anti-aircraft missiles and jet aircraft, exciting features currently in development. Screen Recording 2026-10-19 213153.mp4
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Yes, although not very precisely, since it could refer in general to any passenger carried on deck. I proposed an Hoplitagogos (Hoplite Carrier) tech to increase the garrisons of Threes for certain civs like Spartans, Achaemenids (in their language) and coming Thebans, to improve their boarding chances. Maybe instead this could be used to train infantry on ships, but one has to be careful not to end with a boarding force spawn. I think I didn't mention the Hippagogos (Horse Carrier), to have it in mind also.
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By Nicolaus_von_Kues · Posted
I forgot the greek name... Epibatai (?) My idea is to launch maritime invasion operations and carry out raids; I was thinking about that yesterday when I was showing you the riverboats. The ship trains troops on board before launching "Blitzkrieg" operations. I like that concept so that ships aren't so boring. I'm going to leave a channel I follow with a couple of thoughts. -
By scr0llbaer · Posted
"AI that makes you laugh", "AI that has personality", haha, these are all quite moonshot things. Not even many commercial AAA games are that sophisticated. Are people so used to what "AI" can supposedly do nowadays that demands are so high? It's just a terminology coincidence of course, these are not LLMs, computer opponents have been called "AI" throughout practically all of gaming history, "artificial" just meaning "non-human" here, to differentiate from player vs player modes like in Street Fighter or the like. LLM functionality in a game like this would not be practical, they're expensive and someone has to pay for the tokens. On the local machine it would use a lot of performance and even if workable, it will be very hard to design it for the performance levels of different machines users have. But I have seen a thread with a mod experimenting with this. (And of course it will be two layers, grunt work still done by Petra, LLM deciding on the grand strategy "in the background"). Sure, the "AI" in the game could be improved, but it still lacks very basic things that are more important, like spatial awareness, looking at the map and figuring out what the choke points are. But these are not trivial problems to solve. Maybe LLMs can help with some "vibe-coding" to improve the current state but that's it.
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