Finally figured it out, Im a little embarassed to say what it was. But its all good now! (Once I push it through to git, Im gonna clean up a few more things first so you will still see the error until its updated on the git site)
@Perzival12
Thank you so much for your support on this project, I really appreciate it. Just a heads up because of my condition, I tend to work slowly and in small chunks, so things may take a while on my end. I'm still far from touching Atlas at this point, but I'll get there step by step. Do you work with GitHub, by the way?
@Thalatta
Here's my read on Scenario 2: no builders, no resources at start — raid settlements for loot, avoid conquest. Roman reinforcements keep growing until unbeatable, forcing evasion. Win by converting enough of the allied tribes (Arevaci, Titthi, Belli).
I drafted a map: river crossing, mountain refuge, raidable settlements, the three tribes spread separately across the map, plus an idea of my own — a Roman port to capture a ship as a shortcut. Let me know if I'm on track!