All well known, my point (one of) being that, even when others did have weapons, they didn’t really train with them (save those who hunted, or participated in games, for example). I’m mentioning all this just because it’s just such a counterintuitive thing, yet that’s how their culture was.
Haven't watched the whole thing, but looks a bit better in some parts in the video. The rectangular merchant and circular military parts still would have the wrong orientation though. For those who don’t know, it left its mark to this day:
After the authors have explained their idea, I want to supplement this topic, taking into account your explanation.
I have to click on the barracks, not only those that have stopped, but also those that are operating normally. This kind of mechanics speaks to the sabotage inherent in the code. My clicks number in the thousands.
And the further I go, the more irritated I get. I have the full impression that one of your employees planted such a pig on the team before he was fired - disabling AutoQueue. He was counting on you to fix this bug in 2 days. But you have accomplished a feat - you have preserved this bug for new generations. Who, at such a young age, encounter the sad concept of "decomposition of adequacy."
Over the past 20 years, you have experienced professional brain degradation. And you think bugs and junk code are normal.
Tip: Show your game to a psychiatrist from a nearby building. And listen to his diagnosis.
To an outsider, it seems like wildness and incipient dementia.
It's like using a slide rule instead of a modern computer.
This is not a game, this is a real downgrade.
I suggest placing 1 in the place of the barracks, and let the users click on this 1, it's so exciting. The first minute. The rest of the time, users will be creative (on your advice) and invent new game insults against developers.