This distinction might be partially due to gameplay limitations, i'm not sure weapon switching was implemented yet.
So ranged and melee ships are separated.
It's not about realism, it's about being convincing.
That the world you're playing with is convincing you.
That's why video games are derived from cinema film.
That's why I complain when I see how sometimes the gameplay of the game is about controlling hordes of Greek cavalry.
It's also worth mentioning that you don't risk sacrificing game performance for realism. That's why old games weren't realistic, and the other thing is fun; reality isn't fun.
Here's a small bug fix to my mod of @ffm's mod.
The team #s were displayed incorrectly under some conditions.
The general value of this mod is a quick, concise suggestion about whom to swap to improve the balance using the "/suggest" command. For example:
CURRENT: 59%/41% Team 1 Stronger
SUGGESTIONS
aop <> rambo9: 50%/50% Even
or
Subzero57 <> Fuzzy_dcuk: 49%/51% Even
Read more in my previous post in this thread.
BalanceTeamsButton.js
network~LocalRatings.js