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Who's Online 4 Members, 1 Anonymous, 1.389 Guests (See full list)
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The only thing I would say for now, is that some of the columns don't line up with their "title", at the top part, or they aren't at the top of the column
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It's inspired by the network code found in AOE2, the original edition. A resource would be https://www.gamedeveloper.com/programming/1500-archers-on-a-28-8-network-programming-in-age-of-empires-and-beyond Beyond that we use enet and @phosit has a move to quic in the works https://gitea.wildfiregames.com/0ad/0ad/pulls/8925 No discord, we are using irc , see the forum header, but none of us is highly active, so you would have to idle some time there to catch someone.
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Here is an updated version of the manual I am working on. Thoughts? Is this helpful for you? Things you would like to see added?? Thanks! CWA_Simplified_Manual_Alpha2_manual_layout_proposal.pdf
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Hi everyone, My name is Luther, and I am a Computer Science graduate student located in Mexico. I am currently working on my Master's thesis, which focuses on formal verification. For my research, I am planning to use the 0 A.D. engine's network code as a case study. I would love to get in touch via email, Discord, or any other method with a developer who is familiar with the game's network architecture to ask a few questions about it. Any info would be highly appreciated! Thanks, Luther
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