@Atrik I'm a bit confused now... collision surfaces were rounded all along? If so:
-Is that some non-elliptic oval? Doesn't it take more computational resources than for an ellipse? (since I guess more equations would be required to define that).
-What was happening with the elephant sliding against the wall then? If pushed off-center, shouldn't it have rotated?
-Can't the scheme be unified and ships be treated in the same way? Or all objects for that matter.
Ah, pero esto es de la Edad del Bronce Temprana, usualmente no después del 2000 A.C., aunque Ronan O'Flaherty en "The Early Bronze Age Halberd: A History of Research and a Brief Guide to the Sources" menciona que Joseph Raftery argumenta por 1000 A.C. para esas armas, pero ciertamente bastante anterior al período del juego. Se llaman alabardas sí, aunque no se parecen demasiado a las alabardas medievales, ni son parte de su evolución.