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By Nicolaus_von_Kues · Posted
In the beginning the concept of @Mythos_Ruler It was the one from the Grand campaign( the original), but then it was changed to the one from a more simple Grand camping from Wraitii. I never thought I'd see that original concept resurrected, and I'm eager to try it. -
Not sure how to respond to that... Anyway the branch is designed to support creating campaigns with an adapted toolbox/framework (or would have the ambition to be). The campaign I created showcase the new possibilities, but my work is mostly on creating the features. And I suck at the rest. A great campaign could be much more worked out. If @Lopess , or some great moder, would want to create a campaign on it, that would make things interesting. I know there have been posts, from different people, about ongoing work on campaign map but this one has probably the best perks and it's provably already playable. On this branch I think many things can be done, for example making a dragon capable to land on a melee fight with good effects, could already be done easily but it needs the art.
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By Nicolaus_von_Kues · Posted
The game should have multiple ways to play, not just mods or forks By the way, this would be the second ( grand) campaign map; Lopes is working on another one. -
Yes @guerringuerrin, thanks for trying it!! The main way to recruit is to station an army in a city. There, the recruitment is faster then from making your army into a camp; and some building/city upgrades can make it even faster. For example here I'm recruiting 6 battalions (full regiment) in a single turn from a full grown city with a barrack: Changing an army state to encamp also unlock recruitment as you found out, but it's slower. However it's very convenient forgetting back a battalion where some units might have fallen. My army have weakened battalions after a battle : I can encamp and refill some of my battalions under a turn : But noted, I'll add a small step to the starting tips/walkthrough on how to recruit units
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By Nicolaus_von_Kues · Posted
Most of us are volunteers, and the truth is, there's very little gameplay discussion in recent years, no real direction. What I'm seeing is a division among those who love competitive online gaming and a historically more conservative and slower game. That it be more strategic and in decision-making.
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