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Hi everyone! I was wondering about something, but I couldn't find an answer on the forum, so I thought I'd ask here ! Games like the original Rome: Total War can display thousands of soldiers on the battlefield. How does 0 A.D. compare in terms of its technical capabilities ? More specifically, how many units (or buildings) can the Pyrogenesis engine theoretically handle? I'm not talking about hardware limitations or FPS, but rather the engine's own technical limits. Thanks !
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By Nicolaus_von_Kues · Posted
It was suggested before, but I don't know what decision was reached. -
By ShadowOfHassen · Posted
what if we started small and put 0 a.d. on GOG for fun? It's smaller than steam and we could put it as early access we'd just have upload are already made binaries. -
FYI - the case is settled, as the player admitted to auto-queuing. Also, further analysis of commands.txt showed that he had more than 3x the # of commands given as the second best players, including 28 separate attack commands against 28 separate targets in a single turn. His game is as natural as the average Youtube fitness influencer.
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By vladislavbelov · Posted
Also when materials or simulation templates were changed. I'll take a look at the issue.
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