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    • CTRL has its uses, but wouldn't do the hunt thing. CTRL+A rotates the view for me  (I think I didn't define that).
    • I use ctrl or ctrl +A to attack in an area
    • UPDATE 0.6.0: Hero Promotion     The promotion system has been redesigned     When a Hero appears on the map, they gain +1 XP per second     Only the selected Hero gains experience     When upgrading to a different Hero, experience is calculated separately     Every 25 seconds (25 XP), the aura bonus gradually increases.     Example (Before)     Rank 1         Bonus = 0%     Rank 2         300 XP required         Bonus +15%     Rank 3         300 XP required         Bonus +15%     A Hero with 250 XP will be at Rank 1 with a 0% bonus     Changes:         Hero with 25 XP has a bonus of approximately 1%         with 50 XP has a bonus of approximately 2%         with 250 XP has a bonus of approximately 12%         etc.
    • @Vrayer If you want to could add a poll to this thread (maybe also change the title) and if people think units should continue to hunt other animals it could be done for next release. It could also be possible to do it depending on animal "stance" for example units would keep hunting any other non-aggressive animals or any animals basically in the same stance that your initial order was.
    • To do this, you would just need to remove this line: https://gitea.wildfiregames.com/0ad/0ad/src/commit/9598c6c2e1f4cc58f92d4fd6a54fda39ad195bf9/binaries/data/mods/public/simulation/components/UnitAI.js#L2755   But beware this line was obviously here for a reason. For example, if you are slaughtering a bunch of sheeps but an elephant comes by, then your units will attack this elephant.
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