-
Who's Online 2 Members, 0 Anonymous, 117 Guests (See full list)
-
Topics
-
Posts
-
Ok! Then I'll have a go at expanding point 19. I found it annoying that by default battalions would be automatically defined when selecting units, would override groups, and it’s not that obvious that you can disband a battalion and get those groups back just by breaking formation. If the “Battalion-style formations” is disabled I’m not sure how you can make battalions yet. If it’s enabled (default), and I have in Group 1 10 spearmen and in Group 2 10 archers, and grab 10 spearmen and 5 archers, that becomes a battalion, then pressing 1 would select the battalion and pressing 2 would select all units. And you cannot select multiple battalions because they become one big mass where groups don’t work anymore. The groups shown on the left of the screen become quite useless. Thus, selections, formations, groups and batallions interfere too much with each other. What I thought is, with that option disabled, battalions (whose purpose should be only to select all units in it by selecting one, and not mess up anything else) could be defined with ctrl+alt+number and selected with alt+number. Selections with the cursor would in no way be able to change any definition. Formations could visually appear on the left as a box surrounding group icons, and a label on the side with their number (right-clicking on it would disband the battalion), which would make intuitive how the whole thing works. If multiple battalions are defined, the same group icon could appear on multiple boxes (if a group is split into battalions). Ungrouped units in a battalion wouldn’t have a number on their “group” icons (needed to show them as part of a battalion). The flags would show up for battalions only. Then for example, one could define archers in group 1, and define them into 3 battalions. One can select the group with 1, or each battalion with alt+1, alt+2, alt+3, and set either the whole group or each battalion into different formations. Or one could even press 1 and then alt+formation, and all units are selected, but each battalion has its own formation (all the same in this way). This behaviour is like Total War. But one could do more things, like invert things and have one battalion with 3 groups in it, to which one can give different orders, for example each group shooting at a different target, or even move, without breaking up the battalion. All with the player not being compelled to do anything, selections not forcing anything, all is optional. One could seamlessly play like AoE, like TW, or like something new. Finally, it would be nice if 2 digit numbers were allowed, one might want to have group 1 with battalions 11, 12, 13, and group 2 with battalions 21 and 22 for example, to remember things easily. Ctrl ctrl and ctrl+alt alt could do something, like defining a group and a battalion respectively, using the lowest number available, or giving a time window to enter the number, all considering that ctrl+alt+number can become uncomfortable with one hand and the rightmost keyboard numbers. Also, to make some things more visual and easier, group icons could be dragged into battalion boxes, or the other way around (less intuitive, but should also work). I hope all this makes sense. Edit: and thinking about what @guerringuerrin said, clicking on the left on a group portrait in a formation box could select the units of that group in that battalion, double clicking it could select the units of that group onscreen, and alt clicking it could select all units of that group.
-
By guerringuerrin · Posted
I totally agree with you, double click on the idle worker icon to select all units make total sense and its much more intuitive. And yes, offscreen modifier is very useful! You can also use it to select all your buildings of the same type. That's because I forgot i had enabled this mod which makes your minimap bigger and also adds unit stats next to the unit portraits which are very useful. Is the second message, posted by @Atrik Of course, any idea you’d like to share is welcome, and I encourage you to do so. Naturally, many ideas don’t get implemented due to a lack of consensus or a lack of availability to work on them. I’m not a developer, but it’s worth pointing out that often ideas can’t be carried out simply because there isn’t enough time or enough volunteers who can dedicate themselves to them -
Hi @guerringuerrin, thanks for your answers! Tab indeed hides status bars, but still hiding only full bars would be missing, which would be my preferred setting. I see that alt + idle unit works, just not as intuitive as double clicking it I'd say (Edit: maybe double clicking could select all idle units onscreen). In your screenshot that button and the send flare appear together, while in my game send flare is on the upper left of the minimap, which I think looks better, not sure if that will change. I wasn't aware of the use of alt as offscreen modifier, I wonder if it would be too confusing to propose ctrl+alt+number to define battalions? I can explain an idea of how to make selections, formations, groups and battalions not totally mess up each other, and be completely functional at all times.
-
By guerringuerrin · Posted
Hey, @Thalatta! Thanks for sharing your suggestions here. I think some of them are very nice to have and I hope some day it will. I just wanted to share some answers about some of your suggestions that might help you. 2) if you mean select all of the idle workers you can achieve that by using the Include offscreen modifier hotkey (alt by default) and the Select next idle worker hotkey which i think by default is " . " but you can check it our on the hotkeys window. Mind that if you alt+double click, it will select all same untis including offscreen. To get the idle ones you need to use this hotkey combination. EDIT: Just checked. You can also alt+click this icon: 7) There is a Toggle status bar hotkey that covers the first part of this suggestions. I think is Tab by default. 8) You can achieve some of this with the next release of autociv mod. Also in the next release will be a Bird's Eye camera which set a top-down camera view. very nice to place buildings and develop your base layout. 15) Capture has been recalibrated for the next release and will be more difficult to achieve. -
By CheckTester · Posted
> Maybe AresBot Basaltum (the hardest rock) ? To check the Pebble AI bot strength, could you please let us know how to install and use it and which version of 0 A.D. is compatible for this ?
-
