I like that... in some ways that is what "loot" is, but its standard. We have also changed the amount of loot a little. Farmsteads were I think 20 wood, same as storehouse. It was 20% of cost, or maybe 10%... anyway we for now are 75 food for farmstead, and 25metal, 25wood, 25stone for storehouse.
Мы строим качественный каркасный дом быстро, надёжно и по доступной цене.
Каркасный дом считается эффективным и современным решением для уютного жилья.
Правильно утепленные стены сохраняют тепло зимой и прохладу летом.
Новые пропитки вместе с мембранами качественно справляются с этими задачами.
Легкость конструкции позволяет использовать экономичные варианты, такие как свайно-винтовой или мелкозаглубленный ленточный.
I like this, its something we briefly discussed with Classical Warfare AEA, just not really sure how to implement something like that.
You would hold it at your storehouse until its transferred somewhere else ie cc, forge.
The idea is to turn storage buildings into actual resource containers, so the economy becomes spatial, resources are stored locally, not globally. If you deposit 500 wood into a specific storage, that storage literally holds those 500 wood. If that storage is attacked, up to that exact amount can be looted.