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Although a straightforward fix should be possible, an idea could be to combine this with the concept of having multiple water depths, and to have workers wade into shallow waters to do some stuff, after all underwater mining was a thing in some places: https://www.turkiyetoday.com/culture/could-aristotles-divers-copper-have-come-from-istanbuls-waters-new-evidence-points-to-3210058?s=1 I also thought that, if something like this were to be implemented, Iberian units could wade in more than others, given that Livy in his History of Rome states: "There, having felled some timber, they [Hannibal's army] quickly built rafts on which to carry across the horses, men, and other baggage. The Spanish, without hesitating, stuffed their clothing into skin bags, put their shields above, and lying on top of them swam across the river on their own".
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Helo everyone, I tried 0AD long ago. like 2013 and never tryed that again since then. This month I was look for some game to get addicted and I gave 0AD a try and then I remered why I just gave up that in 2013, because I was too used to play Age of Empires2 and 0AD for me was missing the constructions hotkeys, anyway I played some matches and the game is much better and beautiful now. Then this idea came to my mind "What if GPT could solve this construction keybinginds problem", I tried that and it did the job and it works very well. I would like to share for those who think that constructions keybindings is importante. https://github.com/tiekookeit/0ad_mod_buildings_focus_extra_keys GG everyone
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By Frederick_1 · Posted
I just viewed a game today on a random map with water. There were roundabout a dozen mines under water. See screenshot. A save of the game is also attached. savegame-0775.0adsave -
By Frederick_1 · Posted
On random maps there are sometimes strange conditions. One is iberian walls with resources inside. Sometimes they can be harvested sometimes not. And workers get blocked. In a game I had a tree in a gate. When I looked the gate, the tree was vanishing like hunted deer when you built them over. Replay in attachment. It is a broken replay not from the beginning, so action is missing, but the disapearence happens from sec 14 to 15 when the gate with tree nearby is looked. metadata.json commands.txt -
UPDATE: 0.5.2 Germ and Maur Added the option to recruit 2 additional Support Wagons(Germ) and Elephants(Maur).
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