For requiring a tech to generate a unit, I was thinking it could look for the teambonus tech, is there a way to do a different path for requiring techs? I'll try to do what you mentioned above
Prob i missunderstood the language, but what i did was grab the Chest in sculpt mode and vertically displace it.
Give me a thread for the footwear (I apologize if i'm asking too much, is just that i can't investigate rn), prob can be faster and its easy to render. i just did a few curves and a plain mesh in the foot to give it a shoe haha.
Pretty good! The current Roman civilian texture is a toga. This tunic would make more practical sense for working. I'd love to see how a toga would look with your normal map techniques!
A side note, we should try to make more realistic/accurate footwear too.