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Now that there will be no more alpha releases, it's time to declare the best alpha release we had. The poll mentions some more significant alphas with major changes (but not truly old ones). You're free to vote in the comments for some other version. I personally love A27 as I've been playing it the most, but will vote A23 as the last "old-school" version of 0 A.D. It has a specific feel that some later alphas lost. Even the artwork is "more serious" to me, personally. Why I believe A23: Ken Wood stands out as the best release so far: 1) Much leaner on resources and disk size, 2) Artwork that stands out more, has that gritty feel that makes you want to stare at the icons, 3) Fortress produces "unique" champion units for most civs, while others have a special building for them, 4) Much tougher AI, that will end you if you're not careful. This is perhaps a consequence of it being able to produce champions earlier, without having to research a tech, 5) Named in honor of one of the founding members of the game, 6) Unit dialog screen introduced, allowing for more descriptive entities, etc.
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Buenos días o tardes; -¿Se refiere a los tamaños ,a los colores...a la fase de yurtas o a la de edificios de piedra? Disculpen las molestias*
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A useful document: https://hal.science/hal-03117028v1/file/Proposition d'inscription Nisa TURKMENISTAN.pdf This is for adding the Fortress of Nisa to the UNESCO.
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By Classic-Burger · Posted
Some models are amazing, others I think are exaggerated. It would be nice to make a different texture for this civ. -
My name: calimeroakadds Unfortunately another player that quits a game, when I need to do a Phonecall and informing properly. Insulting me in the game and afterwards also in the lobby. Playername: ad1414 commands.txtmetadata.json
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Buenos días o tardes; -Aquí la actualización de los Arsácidas(Parthians) (Se describe el imperio ,como uno extremadamente rico, con hermosas ciudades, y quiero reflejar eso) -Me inspiro en las ciudades fundadas por ellos (Nissa, Ctesifonte, Hatra...), no en las conquistadas, así parecen más únicas, originales y auténticas. -También @Lopess y yo pensamos en un bonus o tecnología especial, que los edificios tuvieran dos fases; Fase 1 o "nómada" con yurtas. fase 2 o “sedentaria” con construcciones de piedra. -Cuando construyes cada edificio, aparece como una yurta, y cuando eliges uno, pagas un extra, y ese edificio específico cambia (cambia su aspecto al de piedra,ya no se puede desmontar y trasladar,se vuelve más fuerte, tiene más área cultural, genera más población, más rango de visión, con algunas tecnologías más... etc.) (Para reflejar su cultura seminómada...y darle una jugabilidad interesante) -¿Qué opinan? Disculpen las molestias*
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True that, it's an REAL TIME Strategy game. Time is important. Can't really agree with this. There are some issues in the early game that can be addressed, but the strategy is there. You can't just spam random units and win, no matter what APM you have. In the end, your army composition matters. Is a very different game, where attrition warfare can make the matches last for hours. Infinite resources are generally a bad thing. 0 A.D. has infinite food (from farms), but the scarcity of other resources makes sieges and area denial possible (hence more strategic depth) . It is technically possible to have infinite resources in 0.A.D. using long trade routes with lots of traders, but that is a very late game thing offset by the high opportunity costs. I don't know. The last time I checked, Seleucids were still there.
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