Hmm... I never bothered with the manual until you ask for a short version
Your idea is best suited following just like the image I shown as a reference:
The info is in one place, sentence should be little, structure is logical... such and such that of which I don't know be sure to include humour image just because.
I'm too lazy to volunteer(to make the chart) as well as I need more time to think about this(need further discussion from others) and more ideas.
Mindustry, Dwarf Fortress, Blender, Beyond All Reason.
Thanks, I thought send it all trickled back to the infantry template, and they include Citizen, i could just -Citizen. I did find the "issue" I think. The merc I were playing around with were specialized either as a mix in or their own unit, so not based off the infantry template.
The problem would be a template doing -Citizen (notice the '-') that's what it's complaining about. Adding is fine, removing non existent is not hence the warning
I am getting the below warning - I realize the unit is still playable, but it is a little annoying
<p class="warning">WARNING: [ParamNode] Could not remove token 'Citizen' from node 'VisibleClasses'; not present in list nor inherited (possible typo?)</p>
But for the player template we added "Citizen" to <UnitClasses datatype="tokens">
and for the standard infantry template it shows: <VisibleClasses datatype="tokens">Citizen Worker Soldier Infantry</VisibleClasses>
The idea being we don't want Mercenaries to be citizens. They were paid help from the outside. Any suggestions on how to clean it up, so the warning doesnt pop up all the time?!
Thanks!
@Atrik@real_tabasco_sauce@wowgetoffyourcellphone@Stan` or anyone else!