I was not expecting replies after 5 years lol.
I tried DE at Alpha 23, and I liked it, I'll give it a try again.
Looks interesting, another one for the list.
Yeah, by the time I originally posted my question, 0 A.D. had many mods (Alpha 23), and I was just starting playing it. I really liked the tower defense mod, but it got no updates, which is sad (for me).
I already tried to run the game without the public, but it was not possible, sadly. lol
Thank you all!
Hey, I played it, and found it very interesting, nice work! It has a lot of potential.
No more fire cav for iberians?
I got something like that, but I'm only using the base game and Classical Warfare (Here as seleucids).
That's true, and this mod just made them pretty hard to play with, which I liked pretty much.
I also recorded it, you can watch it here.
I almost got destroyed by Han, but my name says it all xD.
Nice work here, anyways. Keep up the work!
Then shouldn't it be in every building? What I mean by weird is that it's present on buildings that don't garrison, and absent in buildings that do. I'd add it only on buildings that garrison because if one at some point has only buildings that don't garrison then the alarm wouldn't do much.
Isn't the bell intended to be a general alarm no matter if units can go inside that building or not? It does not say "come home to me" but "go, look for shelter"
I fdo agree that we should have a garrison of 1 to a lookout. It used to be the case in earlier versions of the game. The intent was to permanently occupy a gaia lookout and keep it (avoid decay). This has changed a while ago. Now you can claim a lokkout and it will not decay.