@guerringuerrin ah, that's a different thing, and makes sense. Then maybe each bell should mention something about that, I would have thought all bells are for all civilians.
Well, regarding "balance was a huge concern", I think I didn't see more than a couple of people complaining, while the rest seemed to be on board, but maybe I'm still missing part of the discussion.
I wonder if it wouldn't be more efficient, to have a better sense and gather all these regularly mentioned ideas, to have somewhere some kind of perma-poll that orders items by approval (most for:neutral:against on top). With the link always visible or added to the title of this thread.
Is intended for hide civilians. If you remove them from storehouses you might not be able to garrison your civilians chopping woods.
I think the current behavior is good
Yeah and is nice bc u those bells will garrison your choppers, keeping the farms gathering.
If anyone wants to play MP with me let me know, always looking to test and tweak make sure I didn't screw up anywhere
Git always will be up to date, mod.io is a little behind.
Thank you!
yes i need to figure out those warnings, as they are single player only... although i think there is one with perisa mp and sp...
in your defense, Han is pretty OP although all civs are. And thanks to @Seleucids the ai is now a bit smarter and strronger in general, so yeah they can be tough!