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Who's Online 2 Members, 1 Anonymous, 335 Guests (See full list)
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As a last resort you can use Hamachi https://www.vpn.net/
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Well feel free to submit a patch to fix it
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Which of the two would you all prefer? If there's no clear tendency then I suggest to provide both options and leave it too up to campaign makers how and when to use them.
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One of the smarter plays of the AI. Sparta VS Macedonia on Mainland. SpartaVSMacedon_M.zip
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Lobby games are also just lan games in essence, the only difference is that the needed address gets passed to others via a neat ui. The lobby also adds some mechanisms to allow some additional network setups to work, like firewall puching / stun. As a bonus you get a chat and a ranking bot. I'm pretty sure you don't want to setup your own lobby but you could, the code and instructions is at https://github.com/0ad/lobby-infrastructure If you create a lan game it means 0ad on your computer will listen on the specified port for connections. Everyone around the globe that can connect to you computer will be able to join that game. How to make your computer reachable from the internet typically means adding portforwarding to your router and configuring the firewall. But even then, due to IP4 starvation your ISP might make it virtually impossible to get it working.
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@nani could you explain what is the purpose of options~autociv.js and similar files with ~ in the middle? Why can't we just replace the options.js directly? Furthermore, why do we need patchApplyN!!! ? Some of these files are causing funny bugs such as not allowing the user to leave a page.
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