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By Classic-Burger · Posted
https://ageofempiresonline.fandom.com/wiki/Priest I like that they are culturally different; we could have Greeks who, instead of being priests, are sophists or philosophers. The Romans could have senators or politicians who bribed. The Celts could heal and fight. And Middle Eastern religions could be more powerful with conversion. -
By Classic-Burger · Posted
Edit:I was wrong, the Babylonian priests cast curses, they do not convert. Conversion from AoEO project Celeste. Limit of Conversions: A single Priest cannot convert an entire army at once. He can only convert one unit at a time and must wait for his ability to recharge (cooldown) before attempting to convert another. - Immunity after Conversion: Units that have just been converted are immune to being converted again for a short period of time. This prevents "ping-ponging" of units between two players with priests. -
The differences between unit ranks were pretty obvious in the early alphas. Can you guess which of these units are champions?
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By Classic-Burger · Posted
<Entity parent="template_unit_support_healer"> <Convert> <Range>20</Range> <ChancePerSecond>0.05</ChancePerSecond> <Interval>1000</Interval> <Cooldown>5000</Cooldown> <Cost> <faith>50</faith> </Cost> <FaithRegenRate>1</FaithRegenRate> <MaxFaith>100</MaxFaith> <CurrentFaith>100</CurrentFaith> <UnconvertibleClasses>Hero Mechanical Siege</UnconvertibleClasses> <ConvertibleClasses>Infantry Cavalry Support</ConvertibleClasses> <RangeOverlay> <LineTexture>heal_overlay_range.png</LineTexture> <LineTextureMask>heal_overlay_range_mask.png</LineTextureMask> <LineThickness>0.35</LineThickness> </RangeOverlay> </Convert> </Entity> Faith. Auto-regeneration of faith.Maximum faith. Cooldown: It would be a waiting time in video games before using a skill. Chance: It is done randomly, it is not similar to capture, in capture you do not fail, if you have freedom that your unit is not stopped.If you fail, you waste faith and have to start over. The chance is given per second. -
By Classic-Burger · Posted
Yes, that's why I called tennis, it was more frenetic, maybe even ping pong. It will be a long time before we have mechanics like that. -
By Classic-Burger · Posted
By the way, it is not just one implementation that I will try. Thanks for the recommendation. The official ticket says there are several planned implementations. For now I'm looking for the AoE II based implementation.
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