Guys, in the next release you must clearly explain the change from alpha system to release system.
Even though it might seem cosmetic, it sends the message that the project has reached a very high level of maturity. People take changes like that very seriously.
Hey everyone,
For the past month, I've been working on a project: a narrative campaign for 0 A.D., focused on Viriathus and the Lusitanian resistance against Rome.
In-depth research, focusing primarily on Appian's *The Spanish Wars*
Why :
Because 0 A.D. clearly lacks a narrative campaign, and because the development faces significant technical and resource-related challenges. If this work can help the community, that in itself is a success for me.
My goal :
My goal is to create a story people will play, while discovering 0 A.D. But also to help the developers with my experience, through reports, and above all to create a reference for future scenario creation.
For the past month, we've been working on the scenario. I already have 8 contributors on the project. Huge thanks to them.
Release :
The goal is to release Scenario 1. No official date yet, but I'll post an update every two weeks here, and also on Reddit.
Also :
This project isn't to release it as quickly as possible, but rather to ensure quality and also learn things like programming, digital painting,music, and collaboration.
Thanks !
You should have arbitrary effects as a chaotic and random effect.
When a price control effect occurs arbitrarily.
This makes the market not an organic entity, but a regulated one.
Someone or several people decide to take action to control prices. Especially the so-called trade war.
In 301 AD, Diocletian promulgated the Edictum de pretiis rerum venalium, known as the Edict on Maximum Prices. The state set limits on a huge amount of goods and services, in response to inflation and prices that the government considered excessive. The preamble itself accuses merchants of raising prices even when there was plenty.