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By real_tabasco_sauce · Posted
yeah but that does not cut the mustard in terms of fulfilling a role in a counter system. Overall, I think we are at a decent position for the next release, but I think we really need to scale down ships going forward. If/when someone with the talent to design such a boarding ship actor steps up to the challenge, we can resume this debate. -
By wowgetoffyourcellphone · Posted
The German wonder is a destroyed Roman Army Camp by design. There was some thought to create a 'Grove of Fetters' with a sacred palisade, etc., which would be cool. An idea I had for later Germans would be basically a diorama of the Battle of Teutoburg Forest; its aftermath. -
By wowgetoffyourcellphone · Posted
I mean, my original design took this into account. Civs without Siege Ships have 'Naval Oxybeles' which grants some crush damage to Arrow Ships. At least they did unless that's been changed. I know you changed a lot from my initial patches. -
That's only for maps that I designed myself with the scenery editor using the random generation feature. If I just design a map and place all objects manually everything works perfect and multiplayer games can - as far as I know - be loaded. I don't know if anyone else has this problem, though. The maps that come with the game work, too.
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By real_tabasco_sauce · Posted
yeah, but you can't have RPS with two members. Trying to make siege ships participate in that system doesn't make sense, since they are available in p3 and would fulfill two roles too effectively if they countered some other ship in addition to working as siege.
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