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By Ultimate Aurelian · Posted
First century barrel https://lugdunum.grandlyon.com/fr/Oeuvre/17434-Tonneau-reutilise-comme-cuvelage-d-une-fosse Roman barrels found in the Xanten -
By Perzival12 · Posted
Though this is a reply to LeJardind, @Eilat I'll throw some advice in here as well. Maps too small - Not really, the size limit is only for vanilla and can (has been) removed, as Eilat said. Drones - Flying units are doable, if sometimes hacky. Recon is really just a large vision range, and suicide can be accomplished with the DeathDamage component. AI behaviour - Not sure what you mean, but Petra can do lots more than it seems. Jamming Mechanics - Also easy, just give jammers an aura that reduces vision range to 0 (basically removes your units from being controllable). Data-Link - Why? Heavy Artillery - Yeah, that is hard to balance, but a very high cost and reload rate, plus high pack and unpack times go a long way. AA Defences - Just weapons that can only target/are best against aircraft. Radar mechanics - again, vision. MANPADS - Guy with a rocket launcher. Modelling of missile behavior - Why? State-space model - Why? control laws - not sure what you mean. -
Interesting; the mythical heroes were really bothering me. Do we have anything—even if just names—for the Minoans? As for the Egyptians, I haven't changed anything; I think it would be interesting to discuss them within the context of the discussion on this civilization.
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Looks somewhat like the premake bootstrap script runs git tag to get the version and as such breaking the build, guess you can add any commit on top of the tagged one and rebuild premake and you should be good, please also file a bug on gitea if that is the case.
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By scr0llbaer · Posted
Unless you're doing some clinical testing, it's hard to imagine both sides were absolutely equal? Number and consistence of the armies, formation and positions, terrain, tech upgrades,... My guess would be the upgrades in such situations.
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