It’s the same RTS but has more depth, having more depth means needs more strategy than just build, gather and make military. Each RoN faction has different style and strategy. Attrition is not much of importance.
Back to topic. Imo a slight reduction on training time and speed would really benefit more casual players and even the game that lags due to tremendous amount of population (on TG).
I think the game isn't mature and populated enough to have a 5v5 ranking. It will work for a few weeks, then flop.
half of the tg will not launch if they are classified, and more to lengthen the waiting time before press ready
Yes, these are effects of cycles and trends.
for house, Yes, it was a great advantage, but it had to be anticipated. Fortunately, they still have a difference from other civilizations, even if it's slight.
I think the starting point don't matter but would only offset the rating. Iirc in the video rating inflation was described.
One could always play with the variables still later on.
You think 1200 is a good starting point? I really think it should be lower, 1000 maybe. Too many people get to 1300-1500 pretty easily from 1200.... and then they wont play you once they are there
I'm not the same person as Emac2 and I am looking at lobby bot code on GitHub right now, trying to see how it stores info and the possibility of knowing outcomes of TGs