Pathfinding is not actually as performance expensive as one would think. The individual pathfinding requests each turn can be (and are) nicely computed in parallel by the engine, so on machines with decent hardware concurrency they finish surprisingly fast. The render submission process and rendering itself are a much more perfomance-constraining factor.
Okey, well, well.... seems I can not do that, my windowmanager (marco) thinks it is command to him.....
I deleted the sections in xml-file, put them in again, and then removed actor attribut. It all simply changes nothing. It is there but unselectable in Atlas and not there in the game.