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Sadly, alpha 13 has many issues, one of the game breaking ones being: AI stops working after loading a saved game. Also, had a crash 15 minutes into one game. So, back to Alpha 27 I go! Here's Leonidas with his champions after destroying some Indian people on Death Canyon. I play the game at around average quality and no shadows (because integrated GPU), yet the models still look great.
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Well I cannot because of the reasons above. But thanks for the screenshots From what I can see you're showing @LordGood's portraits which I loved but we only had them for a handful of units. So it only looked good for some civs maybe 2-3 of the 14. Also I think they were not really liked at the time.
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Please mind that this thread is solely for reporting, not for discussions. All replies which do not report disputes or offenses will be moderated.
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Well, you would also port any bug fixes and hardware enablement code so that the game would run on modern systems well. I can't share the alpha 27 screenshots as I don't have it installed right now (I have the configs backed up, so it's easy to re-install). But, you should be able to start a game and compare. Here are the Spartans, Oasis 11 scenario. I might share more screens later when I get a chance to build up a town.
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You'll also get a lot of lag and a game that doesn't work on AMD CPUs. But the art thing is interesting, what do you like more? Maybe comparison screens ?
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I've tried Alpha 13 mainly because of the old damage and armor calculation. However, I was more impressed with the older art style, especially the unit icons and resources. I've got to admit, I prefer the older icons and art style. Spartan unit icons in alpha 13 are superb. It's also much more clearer what is what. If you fork alpha 13, apply some polish to the GUI, fix bugs and rework the balance around that version, you'd get a release-ready game. After you add some new civilizations that were released after, of course.
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