against the AI, walls definitely helps. battering ram are quite stupid and attack the first thing in front of them, they get delayed a lot by walls. So you can treat the soldiers first, and the rams after.
Archers can't do much against building, so basically man your towers, fortress, wall towers, and CV, and the archers will die out quite quickly. Attacking vs the AI, if you want to preserve your army as much as possible, taking one or 2 tour at the edge of their camp and manning them is very usefull.
I understand this is of no use against other players
I have made some changes for ideation - specifically:
Eye of Horus icon button: This toggles a gameStatus panel on/off
gameStatus Panel:
Displays the time elapsed and ceasefire remaining (as the current dev overlay does)
Displays any win conditions that may be enabled i.e. relics, wonders, last man standing, regicide
Displays the coundown timers for wonder win and relic win
Key combination Ctrl-Alt toggles the panel
No icons to the left of each line as yet
Also ignore my coloring of the other two icons as that is from another part of my mod that wouldn't apply to this.
I just thought that it would possibly suck terribly on maps like Hyrcanian Shores if you don't have the proper spawn position. I can't say anything on the other stuff.
Why? Isn't that how for example Rise of Nations works? Besides not being realistic, except on particular cases, and for understandable reasons.
Ah, thanks. But I don't get why it's not just right-click, right now that does nothing, and the hovering icon is a crossed flag, making one think it's just impossible to do. Besides, when rallying to other buildings the hovering icon is the garrisoning one, no need of CTRL. Is there a reason why that's not the same for self-rally?