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I have the scenarios, the objective plans, and the gameplay. I'm working on how cinematics work, and I'm also looking for voice-over — not easy, but I have ideas. https://wildfiregames.com/forum/topic/168855-campaign-idea-with-the-iberians-–-looking-for-feedback-and-editor-tips/
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I see you added the hinges as I told you, but small metal screws wouldn't be invented until over 1500 years later!! Don't underestimate these details
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By Nicolaus_von_Kues · Posted
I imagine you have a narrative script. Thinking about what will happen and what you will say in each scenario. -
This hitbox you used are the model's bounds but aren't accurate to see what the unit collide with. It's my bad for not doing the obvious : adding a debug for visualizing the actual footprint used for collision. I was debugging mostly using boats to this time because they have everything more extreme than elephants : inertia, size, and they even have drifting effects. For them, the footprint is already accurately displayed when you select them, but now I added the debug so we can also see it for elephants. Also it made me realize that for boats it's fair to approximate their shape to a rectangle, but not so much for elephants who have different ratios, so when we spoke about corners, we highly exaggerated their extent for elephants : Yellow is the debug footprint. You can now display it by enabling Unit motion overlay and selecting the elephants. I'm convinced that a lone elephant pathing got better. He'll be more resilient to solving hitting a building corner for example. Lone elephant with other non-solids that used to block them it's even more obvious. I'm doing the tweaks I can to make herds of elephant not too terrible but they will always be less agile then normal units @real_tabasco_sauce do you think we could also slightly increase both their pop cost/res cost, and make them a bit more tanky? So that you get their new ability with micro but getting tones of them is still not as easy?
