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By Nicolaus_von_Kues · Posted
I had a staff lineup, but I need to develop the idea further. The staff needs to be upgradednor gain experience. Based on that personnel, the ship gains different stats. -
By guerringuerrin · Posted
I'd bet it's ModernGUI's smart training system, or some other variant. -
gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/BalanceTeamsButton.js gui/common/network~LocalRatings.js Here's and update with small bug fixes and readbility impovements to my mod of @ffm's mod. The general value of this mod is a quick, concise suggestion about whom to swap to improve the balance using the "/suggest" command. For example: CURRENT: 59%/41% Team 1 Stronger SUGGESTIONS aop <> rambo9: 50%/50% Even or Subzero57 <> Fuzzy_dcuk: 49%/51% Even Read more in my previous post in this thread. network~LocalRatings.js BalanceTeamsButton.js
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I was thinking of just going with a generic captain that every civ has, maybe with different stats based on how good of a navy they have. Or, what were you thinking?
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I just watched a replay of a game and noticed a strnge thing in the star player's barracks. They would all instantly produce units at the same time EXCEPT, they would be different units. You can see in the attached screenshot, some barracks would produce slingers, and other pike men. At other times, all the barracks would instantly produce units but in different quantities. Some 2, and some 1. To me, it seems like you need several clicks to make that happen, so the fact that they all started producing at the same time, but in different quantities or different units is a sure sign o fsome kind of auto queuing. Thoughts?
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