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Who's Online 11 Members, 1 Anonymous, 2.271 Guests (See full list)
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The first time it happened we didn't understand that the game went out sync and my brother ran another instance of the game, just at the end we realised we were not at the same game for a while, because we were playing at the same time against the AI. But I will try that if it happens again. Another importante thing for me is that here where I'am, when I'm playing at my PC that has a much better graphic card, it is not rare to have a short power loss. And as I have a public IP address usually I'm the host for the match and if there is a power loss we lose the match. It happened twice last week and that was frustrating.
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Yes, just add to the user.cfg the config: host.autosave.interval = "60" the value is set in seconds.
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By Average Concept Enjoyer · Posted
Been a while since I did my Judeans concept. Been very busy looking for other civilizations that could be fun for the game, and after 5 months, I finally got something. From their lonely but fertile island that which gave them their name, the Sardinians are believed to have been the descendants of the dreaded Sherden sea peoples roughly a millennia before the Punic Wars. Sardinians were well known for, among other things: their foreboding Nuraghe towers, their love for fighting matches, and their expertise at sea. Although initially hostile to Carthage, the Sardinians became one of their most trusted allies against Rome. This did not last for long, however, as Rome conquered Sardinia during the First Punic War. Their last gasp was an unsuccessful rebellion in 215 BC. Like my Judeans concept, The Sardinians are defensive focused, but depending on the map they can either be good for booming or turtling. Their team bonus, People of the Sea, removes the population requirement of fishing ships and arrow ships. Sardinians lack any good civ bonuses but make up for it with their techs. Obscure Legacy, giving all of their military units a bonus against heroes, but cannot train heroes of their own. Their second and more fun trait is Nuragic Civilization: All arrow tower techs are researched at the start of the game. The Sardinians have a lot of unique technologies, and can lead to some fun combinations. Harpoons (fleet) further improves the gather rate of fishing ships by 1/second, and allow arrow ships to slow down other ships. Harpoons (army) allow javelin men to slow down units by 10 walk and running speed (does not affect siege units). Ritualistic wrestling allows CCs and defensive buildings (except walls) the ability to improve the experience of soldiers in them, similar to a barracks or stables. And finally, Sherden Tactics allow melee infantry to "scare" enemy units, reducing their attack by 20% for 5 seconds. This does not stack. The Sardinians were best known for their Nuraghe Towers, which modern archaeologists have discovered 7,000 in Sardinia alone. Nuraghe towers are the Sardinian's signature building, replacing the fortress and are ofc able to improve the exp of units that are garrisoned in them. Nuraghe towers are also a territory root, and can be built in neutral territory. Their other unique building is the fighting pit. The fighting pit, despite their unique appearance and name, have the same function of a theatre, without being a theatre. They have 5 population houses only. The Sardinians have an unremarkable unit roster, with a slight emphasis on ranged troops. Village phase units are a spearman, skirmisher infantry, and a sword cavalry. Their Town Phase is a sword infantry, archer, and slinger. Their Champions are a sword infantry and an archer infantry that can set units on fire, similar to the Iberian skirmish cavalry champion. Their only siege equipment is a ram. Their only warship is an arrow ship. -
By Ricardowaw · Posted
Вывод из запоя в стационаре — это медицинская помощь в условиях полного контроля, где пациент находится под круглосуточным наблюдением врачей. В клинике сохраняется режим анонимности, а обработку персональных данных осуществляют строго по правилам конфиденциальности. Это особенно важно для клиента, который переживает за личного характера информацию, учет, работу, семью или репутацию. При обращении никто не передает сведения сотрудникам, партнерам, знакомым или родственникам без законных оснований и добровольного согласия. Подробнее можно узнать тут - vyvod-iz-zapoya-v-klinike-moskva -
By guerringuerrin · Posted
Hi @Caroby! Thanks for your work on this mod!! This is definitely a great feature to add to the game. I wanted to mention, just in case, that if a player disconnects, you can still save the game and rehost it to resume from where they left off. The player doesn't need to be online at that moment. Aside from that detail, thanks again for this work. I haven't been able to test it yet, but autosave isn't a bad thing for anyone.
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