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I go for this as well. My thinking: armor upgrades help both melee and ranged units. I go for pierce armor first, because it protects against building arrow fire as well.
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Since ModernGUI already format a lot of datas in that regard, I played around to add theses stats to the summary. Pretty sexy hum? As a side note I found out of the 4 matches I replayed (the summary can generate those stats if you played with this mod or in replay) I found no correlation between usage of autotrain and idle building stats. In the summary above, the first one I do use autotrain (and other players in the game use autotrain and quickstart as well) and in the second, host have a rule against autotrain. Unfortunately to do track those stats, I haven't been able to avoid it to be in mixed with serialized data, so It isn't possible to use and stay compatible. But if someone want to experiment with it I pushed those changes this branch of ModernGUI.
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No need to read all the posts. Name and shame. btw electrical car can't fail to change the speed compare to manuel car. you understand the difference?
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By happygamer · Posted
Thanks, JDakara. Splitting siege into a separate control group and using shift-right click for pathing sounds like a solid workaround. I’ll try that in my next game. -
1) Download the source files from play0ad.com 2) Check the requirements for building from source for your distro. 3) Build a game somewhere on your Games drive. 4) After that, run the pyrogenesis executable.
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Greetings all, I'm in no doubt it's possible but wondering how I can install the 0.A.D. on my Games drive rather than in my File System drive. Any thoughts?
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