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    • I'm really looking forward to this.  I hope it all gets fully integrated into the game, as I for one am itching to make Singleplayer maps/experiences, but feel quite limited due to the limited documentation and lack of any sort of tools in ATLAS to intuitively develop solo maps with triggers and such, as well as the very limited options in actually telling a story/narrative. This narrative stuff, combined with ATLAS's editor being improved to actually include it's own Trigger Editor and such, so that modders, artists, etc. can develop stuff with these tools in a way that is intuitive and user friendly, would be an absolute godsend.
    • Could you specify more directly what the issue is? If you're talking about the stretched out vertices, that's generally a result of vertices not actually being weighted to any bones, despite being a skeletal mesh.  As a result, extreme warping of that sort will occur.  Make sure every vertex on your mesh has weights applied to it.
    • Thanks, I just found out that it's possible to edit comments. @TapotheiI think the problem lies in unlimited resources and an unlimited population; it's designed to crush rivals with sheer numbers. This turtle will stay in its shell and never actively bite you, but once you strike it, it will retaliate.
    • @EilatI'd advice when you want to talk with someone's comment in succession just edit your comment so it doesn't clutter much, I'll respond later with this comment. - Default 300, is this bot intended to be infinite PPM over time? - Its not turtoise if it crawls to me, its supposed to stay in base and wait for my punch but its trying to slash my turtle heart. Can confirm what made them stunted was me sending my single scout over, its fine. - Be patient I'll check it after completing this bot. - No error its just: idle healers.... Wait for me to complete 3 other game.
    • In addition, have any other errors been reported?
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