When talking about “Spray tan and workouts: when can you go back to training”, I would look not only at the appointment itself but also at everything around it. Skin prep, realistic shade expectations, a clear consultation, and gentle care during the first day affect the outcome almost as much as the application step. That is why this topic is useful not only for beginners but also for people who want more predictable results the next time.
To fix the issue, the map has to somehow expose the restrictions. Those restrictions could then also be read by the random selection algorithm.
At least that's how I think of it.
I don't see it. Are you referring to this part?
I still don't think this is applicable with random random random games. The application doesn't ~know what map it will roll and thus doesn't know whether it will work with the selected options; so it couldn't disable the Start button at that point.
I would like game presets in game setup. Then you know all intended settings are fine according to the selected preset.
It is sometimes surprising which settings in background were set to default and which one stayed on the value of last game. Different in multiplayer and single player game setup.
Best surprise is after a 4 v4 game switching to a 1v1 which is won in second 1 due to both players being in team 1 (happens to me up to one every half of the year, forgotten about that)
Oh, so you choose random as placement - I understand now.
I think it would be a hard to delay the random selection to the mapgen script. One would also have to change replay-summary: there it shouldn't be displayed as "random".
The more complete solution is the one stated in the ticket.