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By Alexandermb · Posted
With the alpha shader at the end of the decal texture we can adjust them seamless with other buildings: -
By Alexandermb · Posted
Hello! thanks for your reference, i belive you are talking about Wall's tower's this one is the defense or the scout tower wich is more gameplay-wise oriented. Theather: -
Hey, I don't know how realistic would you like Ancient Greek towers to be, or how many variants could be done, but here I described how they were according to their function: And here a couple of images from the book I mentioned: Basically, if the upper chamber had catapults, the roof was gabled, and the slits wider, with double-leafed outward-opening side-swinging shutters attached to the outside. Otherwise, if it also had archers, then it had an open fighting platform protected by a parapet at roof level, similar to the right tower of the lower picture. Cilindrical versions were harder to build but more resistant.
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By Alexandermb · Posted
Update: Added dirtier version of houses, storehouse, sentry, defense and forge: House: Storehouse: Forge: Sentry and Defense:
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