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    • Recently, I downloaded and played this wonderful mod. Until now, my experience has been mostly very positive regarding new features and improvements it brings to vanilla gameplay, including changes in the original civilizations' mechanics beyond the very welcome additions you guys made. First, I'm very impressed by your team's input in making this an even better experience. So first things first, and I am very thankful.  Having said that, I wanted to expand the experience and play 0 a.d online with this mod with my friends. However, even after ensuring the mod was properly downloaded and active on both machines, my friend and I couldn't access the lobby, specifically the match page. The message reads as something like: "Failed to connect to the game server. Connection timeout".  I wonder if this is a known issue or if there's something I am missing. I am posting this after trying to run the vanilla version online on both machines by turning the delenda mods off, which worked well. Can anyone provide some insight on this?  Thank you!
    • That's what decides how big a unit actually is, for pathfinding purposes (such as if it can walk between trees or buildings that are close together). Default is regular unit size, large is used by siege machines and war elephants, and then there's several naval classes.
    • What does this do:  <PassabilityClass>     default   </PassabilityClass> It was in the unitmotion in https://docs.wildfiregames.com/entity-docs/r28/components/unitmotion/?h=
    • interestinglog.html Yes, I did update from git
    • did you update from git? that was an issue a little while ago. But should have been fixed, I don't have the issue anymore. Also I usually use the "interestinglog.html" file to figure it out.
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