My lobby name: Birkebeiner
Offender lobby name: Elenore
Quit a 1:1 rated game after 16 minutes without resigning, started hosting a new rated game right afterwards, refused to explain
@user1
metadata.json commands.txt
@GufraMirtol
Could you try to add the following line to your user.cfg (it lies here: /Users/{YOUR USERNAME}/Library/Application\ Support/0ad/config/):
borderless.fullscreen = "false"
This is a small mod I made that creates a work elephant unit for the Kushite and Carthaginian civilizations, who can train it at the elephant stable. It's not meant to be historically accurate, but more for fun, as I like the idea of the ancient North African civilizations using elephants for work as well as war even if I'm not aware of any historical evidence for it.
I will admit the building animation is a bit buggy, as the elephant's ears always bunch up during this animation. Only way I know this could be fixed is if the African elephant models had their own building animations instead of using that of the Asian elephant, but I am not yet at the stage where I am able to animate meshes for this game.
african_work_elephant.zip
"The point of my posts is not to have a lot of techs, but to make things more historically accurate and interesting, so people that are attracted to that (which I think should be one of the magnets of the game) get more pleased and curious than when reading generic or anachronical names."
This is what Classical Warfare AEA is trying to accomplish!