OK thanks, will keep an eye on it and see what other people think. Keep in mind civilians gather metal faster than soldiers, so sticking a few on metal will definitely help.
Looking for a Cursor Dev to Help Fix Bugs in 0 A.D.
We’re looking for a developer who actively uses entity["video_game","0 A.D.","open-source historical RTS game"] and urlCursorhttps://www.cursor.com to help fix bugs and improve gameplay systems.
What You’ll Do
Fix gameplay and UI bugs
Investigate crashes and performance issues
Improve random map generation systems
Work with existing C++ and JavaScript code
Submit clean patches and Git commits
Requirements
Comfortable using Cursor AI IDE
Basic to intermediate C++ knowledge
Able to read and debug existing codebases
Familiar with Git/GitHub workflows
Interest in RTS games or open-source development
Compensation
This is currently an unpaid contribution role.
You will receive a Cursor subscription and experience contributing to a large open-source RTS project.
Good Fit If You
Want real-world open-source experience
Enjoy debugging and problem-solving
Want to improve C++ skills
Like strategy games and game systems
Preferred Skills (Optional)
Experience with game engines
JavaScript knowledge
Linux development environment
RTS AI or map generation experience
To Apply
Send:
Your GitHub profile
Short intro about your experience
Any previous projects or contributions
Your Discord/Telegram contact
Project:
url0 A.D. Official Websitehttps://play0ad.com
I played Macedonian, and the cs pikeman costs metal. It is hard having a non-ranged cs unit that costs metal, when there is no alternative, and it was hard for me to protect with only archers. Even if it is historically accurate, it seems like it is too hard, and gives them a disadvantage