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    • Interesting, I experienced this in a game a few months back, I was kiting Spartans with Roman skirmisher cavalry, whenever I would have them move in formation some would just stop dead and get impaled by spears as a result, after a while I discovered that splitting my 70+ block into smaller blocks of 30+ made the problem go away and did an even better job at harassing lol
    • Triaging is helpful, merging similar issues, closing issues with no actionnable data too.
    • Ah makes sense.   True, but they dont exactly serve a purpose either as someone will open a new issue.   If we want to keep the issues open that's fine by me, I was just wondering if going through the backlog would be helpful. 
    • Meant some are missing. I guess they could, but the issue is that you never know if they've been fixed, and it's unlikely they weren't so sweeping them under the rug doesn't seem to serve purpose. By mimimal understand you cannot do anything in it. Dunno   Dunno
    • It was last edited in 2010 so slightly out of date. Is a war story something we want to keep doing? If not/ even if so it could be closed.   Yeah, it would be cool, I don't think it'll work with the gameplay. So close the issue?   for the music, they look like they're all flacs or .wavs   https://svn.wildfiregames.com/public/audio/trunk/music/ oof. Don't we have a minimal in atlas, though? Or is that screenshot wowgetoffyourcellphone posted inaccurate?       Also there seems there are some engine based bugs from many, many versions past which is we can't reproduce could be closed(maybe?) (Like this one: https://gitea.wildfiregames.com/0ad/0ad/issues/5672)
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