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    • Only the right panel is a tiny bit larger (+35px or so). It's mostly icons being larger, maybe giving the impression it has be scaled up. However it's reasonable to not find it to your tastes still.  I don't understand why would you do this if you have a small screen.
    • I am reporting an offending player that quit the game without resigning. I destroyed all their structures and units all of them. @user1 Lobby username : xerxes235 Offender username : PAUL-VEREGUEN commands.txt metadata.json
    • I fixed the flare button by copy-pasting from your file. I didn't include all the panels because they are disproportionally larger on my laptop screen than your 2nd screenshot. While after giving it some thought a larger clickable surface would likely speed up your clicking and reduce errors this doesn't really solve the scaling issue. Your 2nd minimap doesn't look so much bigger than the standard one at all. Maybe the whole mod is built on a fallacy of modernGUI and it's derivate 0ad Better UI A26 being too large on my screen (I have 150% GUI scale in addition) so by copying it from there I would get a larger version; but I encountered at least one person using the mod already saying the vanilla version is too small. I updated it on mod.io but I don't think there is any work left to be done on it. I'm not really the author anyway I just copy-paste what other people wrote who copy-pasted themselves lol. But as you said @Atrik there might be a nice of players who find easily clickable symbols useful. You might just ask the original author to update it with your good-looking version or create a new separate A27 mod with it.
    • This is what I'm most curious about. It would be interesting if you could achieve this.
    • It's great seeing your progress-I wish you a good portion of endurance! Personally I never crossed the border to modding, only a bit towards development.
    • Due to janky animations, it is hardly noticeable. Units either die too quickly or are practically immune to attacks. Some balance changes need to be made to make it work as intended. For example, units died to siege very fast. That's why I made organic units almost invulnerable to crush attacks, as they are in recent alphas.
    • I'm interested to see how the counter system works in older versions compared to the current one. I saw there that you made comments with old versions, I saw that there was a damage system by infantry charges.
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