I had the same crash using that cheat too. Deleting the simulation file in the autosave folder fixed it for me—game loaded fine after that without needing to delete the mod.
It had them. Introduced in Alpha 9, but subsequently removed.
Ironically, adding hard counters to 0 A.D. will make it more like Age of Empires...which is something you seem to argue against
Forcing a bad translations there (On Transifex) isn't gonna help though, you need to update the in game string, then when translations will be pulled and uploaded to transifex, people will translate it better.
I will try Transifex then for a quick fix. Ideally I think the message should be different depending on whether you are a spec or player.
If spec -> "Joining as spectator"
If player -> "Rejoining"
The point is not that it be realistic, but that it be orderly and coherent.
Wow, use a word "smash pit"?
That's the problem with 0 AD ideas without improvement.
The concept of capture buildings is good, but it has weak points.
Another -This RTS basically has no counters or hard counters,It's a good challenge to want that to work well, but it doesn't feel intuitive.I honestly wouldn't know how to improve it.
CS concept It is unique, yes, but it must be limited; it is a very great power, as I already said. Very great economic power , It's an economic snowball effect.
I think I've reached the peak in terms of gameplay; this is its limit.
That means this is the best in terms of gameplay that the vanilla version offered.
It's sad to say, but it's the reality.
Someone will read this and do it with a different distribution philosophy. Someone will use Unity or something else to create their own RTs with these ideas.Unless nobody is interested in Rome and the classical age anymore.