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Who's Online 4 Members, 1 Anonymous, 323 Guests (See full list)
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I set up another game where it was 11 relics: commands.txt
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I was late joining as spectator in a ffa hellas game. Not all 15 relics were shown in the bar on the top, only 12: I don't have the full replay file, since I joined late.
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Maybe in theory, but I can tell from experience: There are some hosts which I usually can't join at all. Sometimes it works a bit and some minutes later i drop again. Like jagsusindia and CIA. I regularly see 7 players at a host of CIA, try to join but can't. I can play with the other players fine and they can play with CIA. I can also be in a game with CIA by a different hosts.
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I haven't looked at the code yet, but I think we can detect the host closing the match on both sides and send the messages to the bot as usual, as elexis suggested. Or maybe just take note when the game server of the host suddenly disappears before receiving any messages. On the other hand, the case where the client leaves, and the host finishes (and wins) the match on his own is the tricky one. Adding "game start" messages as you suggested would allow us to know which players took part in the game. And if we additionally record clients leaving, we can tell when that situation occurs, and then just accept the game report that the host sends on its own (maybe except if the client was kicked). If we don't want to trust the host with it, we can still just automatically count it as a loss for the client, if he doesn't return within five minutes or so. Well, that could result in some lag, but they still shouldn't repeatedly lose connection entirely.
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ModernGUI R28 Update : The top panel is now resizable and support 4 presets that renders well Snapping walls (and palisades) now support snapping to other buildings better More stats, more tooltips, better panels! Direct Download link mod.io GitLab
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