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    • Do we need to attribute 0ad somehow if we use some of their assets? If so, how?
    • Too bad! But of course, I do understand that the scarce developer resources we have are be focused on maturing the main game. I am not able to contribute myself unfortunately, as well. Remains me being extremly grateful for all the great work that already went into this superb game!
    • Ok, I changed that. Thanks for saying something
    • Was having a look at it now: Unit Tiers -"Auxiliary" would be better than "Allied". "Allied" is way more general than what you want. -I guess you couldn't solve how to change Champions to Elite, and the XP progression as Recruit->Seasoned->Veteran, which would be better according to the terminology actually used. -You seem to characterise Mercenaries other way around. They should be veterans selling their services (maxed XP), and would use local equipment if it's better (affected by Forge techs). Glossary -"Auxiliary" now seems what you defined before as "Allied", and "Allied" seems to be what it should. I would have then thought that in Unit Tiers you made a mistake, but then all the following tables repeat that.   The rest is quite a bunch of information that would require a lot of time to understand. Maybe something friendlier eventually would be to somehow briefly state the differences with vanilla in https://jeff-web-sketch.github.io/ClassicalWarfareAEASite/spartans.html, for example. And in "16 historically accurate civilizations", that's simply not true, at most you could write "16 civilizations (striving to be historically accurate)". I guess you have still focused mostly on units stats, since there are simple corrections I think I already mentioned to you that are still not implemented, in the Spartans for example.
    • I have a post from four hours ago and another from one and a half hours ago still hidden :/
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