I've been working on a custom random map for 0 A.D. inspired by the continent of Tamriel. It uses a real heightmap to recreate the shape of the landmass, then splits it into distinct climate zones that roughly mirror the regions from the source material: from snowy tundra in the north, to alpine terrain, arid deserts, temperate woodlands, and tropical jungle in the south.
The heightmap source is:
https://www.nexusmods.com/skyrimspecialedition/mods/573
And I used a simplified version of this work for biomes:
I want to thanks both the creators of these artworks.
This is the result:
And now the sources:
tamriel.json tamriel.js
You can find it on https://mod.io/g/0ad/m/earth-maps, version 0.28.4
Yeah, those are just bugs that need polishing away; I’ll get those fixed.
I may or may not go back to that style of gods; I was told by some people that it was harder to understand as a first time player, since they got stuck at the first god for a while.
It really depends on if I can update some of the missing features, including the one that hides locked technologies.
We’re planning on simply continuing from where @The Undying Nephalim left off, which includes (but is not limited to):
New Factions: Twili, Rito, Guardians, Oocca, Majora, etc.
New Features: Necromancy, Hero Abilities, Teleportation, etc.
New Lore and Balancing.
New Maps and Campaigns.
I’ve never encountered that bug before, thanks for the report!
Let me know if you have any other questions, I love to talk about Revival!