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Who's Online 3 Members, 2 Anonymous, 554 Guests (See full list)
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By wowgetoffyourcellphone · Posted
Beautiful, bro! Always a pleasure when you're bringing us good work! -
Thoughts? @Thalatta @wowgetoffyourcellphone tropaion.zip
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We chatted a bit with @vladislavbelov when we met. But the main issue is too many unit /object variation and the fact not all users support instancing.
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I'd also suggest adding logging of ingame notifications (like joining players) and chat messages to the same per-match log file, which could be stored together with the replay data.
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I saw this mod being activated in the lobby long before Effervescent created the post, and I thought it was a joke. However, evidently, things have taken an a lot more serious turn. Please can I remind you to keep the community welcoming, at least on the forum? Not sure how a new player would feel after seeing mods like this. Of course, I totally understand why something specific against JC exists. I would like to propose a more general upgrade to the code for this instead: - If auth failure for incoming connection, reject and note in logs, but do not display message on the frontend. - Log notes can be displayed in the post-game summary, so as not to distract the players in the session
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