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@AssassinsQtip, here my tips for you: 1) Start with extensive research, get your hands into whatever Proto-Zapotec reconstruction publications you can find. 2) Their words are now written with modern conventional characters, keep notes on how they should be pronounced. 3) Make a list of words that could be useful for the game (or all of them if you want), written in both English and those characters. 4) Come back here, and we can check, by then I could go through the previous points to see if I can fix or add something. You should then write down things like To hunt: *'ko?oti/a This being an example of what units could say when ordered to hunt.
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By AssassinsQtip · Posted
Thank you Thalatta and Lopess for your input and your ideas. I had a talk with the woman who voiced the female files, and she indicated she was willing to try it also for proto-zapotec. And now I do not have to undergo the process of acquiring the necessary equipment, programs, and knowledge how to use the aforementioned equipment and programs. Once I have the text for the commands, I can get this done within a month. Of course, this requires having the commands, a process that will take awhile. Any tips or help on the matter will be most appreciated. In the meantime, I hope you all have a wonderful start to your autumn! -
against the AI, walls definitely helps. battering ram are quite stupid and attack the first thing in front of them, they get delayed a lot by walls. So you can treat the soldiers first, and the rams after. Archers can't do much against building, so basically man your towers, fortress, wall towers, and CV, and the archers will die out quite quickly. Attacking vs the AI, if you want to preserve your army as much as possible, taking one or 2 tour at the edge of their camp and manning them is very usefull. I understand this is of no use against other players
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I have made some changes for ideation - specifically: Eye of Horus icon button: This toggles a gameStatus panel on/off gameStatus Panel: Displays the time elapsed and ceasefire remaining (as the current dev overlay does) Displays any win conditions that may be enabled i.e. relics, wonders, last man standing, regicide Displays the coundown timers for wonder win and relic win Key combination Ctrl-Alt toggles the panel No icons to the left of each line as yet Also ignore my coloring of the other two icons as that is from another part of my mod that wouldn't apply to this.
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By Gurken Khan · Posted
I just thought that it would possibly suck terribly on maps like Hyrcanian Shores if you don't have the proper spawn position. I can't say anything on the other stuff.
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