ah cool, that's a pretty straightforward workflow. I've been baking from 3d model to 3d model and from procedural texture to 3d model, but baking from a photography never came to my mind
bobbing head like pidgeons? sure!
for multiple texture baking you just need to make another variation of the mesh (duplicate mesh) add a new material so your uv's doesn't get lost, and use another reference (picture) and adjust the uv's to the new reference for bake variations if its possible.
It's the wonder of the Anglo-Saxons, Church of BrixworthÂ
https://en.wikipedia.org/wiki/All_Saints'_Church,_Brixworth
https://wildfiregames.com/forum/topic/22783-1000-anglo-saxons-all-saints-church-brixworth-wonder/#comment-336603