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jonbaer

Population aging

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Has there ever been any discussion to maybe adding @ some point in time a new dynamic for population aging somehow?  Thinking something like just a basic timer but time could be x-factored by medicine technology tree somewhere, also adding some demographic type of charting, also maybe x-factored could be attack dynamics where young battle = x1, middle age (prime) is x5 and later periods in old age are x1.

Thoughts?

[0] - https://en.wikipedia.org/wiki/Population_ageing

Edited by jonbaer

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There's an old discussion that recently popped out. It had something to do with "Hunger" which had trickle Food cost over time. Your suggestion can complement to that... in an "Extra Realism" Mod or something.

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6 minutes ago, Stan` said:

Would be fun to have a sims like simulation in the game ^^

Is very uncomfortable and those sims things have some impact in the performance?

Hunger.

Thirst

Age

Hygiene 

Happines....etc

Resultado de imagen para sims 4  needs

Imagen relacionada

Edited by Lion.Kanzen

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Thanks for pointing out the Economy Simulation mod, I think I will look @ it ... I didn't mean for population aging to be so complexed, just something simpler, I feel like there are moments where I don't want to have to kill off idle types of players (fishing, etc.) and have some type where they could either convert on their own or just die off when not needed, but something more in a realistic way that is geared toward overall economics of the gameplay.

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