Jump to content
Trinketos

How build 0 AD in Codeblocks

Recommended Posts

Search the track and nothing appears, and download the 80 gb of Visual Studio with my internet third world will make me grow raises my feet.

 

Share this post


Link to post
Share on other sites

Have not used Codeblocks to compile 0AD on Windows but on Linux , after you run update-workspaces.bat you will find a Codeblocks folder ready to use so you don't have to get that pile of manure from Redmond so no grass under your feet ;)

Enjoy the Choice :)

  • Like 1

Share this post


Link to post
Share on other sites
58 minutes ago, Loki1950 said:

Have not used Codeblocks to compile 0AD on Windows but on Linux , after you run update-workspaces.bat you will find a Codeblocks folder ready to use so you don't have to get that pile of manure from Redmond so no grass under your feet ;)

Enjoy the Choice :)

Thanks, I'll try :)

Share this post


Link to post
Share on other sites

You can't use CodeBlocks on Windows sadly. You need visual studio. The compiler used by CodeBlocks on Windows (Mingw) can't compile the game as is...

 

Share this post


Link to post
Share on other sites
4 hours ago, stanislas69 said:

You can't use CodeBlocks on Windows sadly. You need visual studio. The compiler used by CodeBlocks on Windows (Mingw) can't compile the game as is...

I think you don't need the full Visual Studio pack, I compile pyrogenesis autotests with the MSBUILD console tool, without Visual Studio running. Perhaps it's possible to connect it to the CodeBlocks.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×