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Alexandermb

Rome Legionary

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Well crouching would make sense if you wanted to attack a structure. If one day we have formation bonus, and testudo are nearly immune to arrows that would make sense.

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At least is a start, the 3rd row should show the upper shield animation, haven't done the left side animation yet, walking speed highly decreased compared to how it is on public folder to 0.15 (or 0.25)

image.png.aed5af67d4479305fe423da37eb7d871.png
image.png.0aaeb241c7a37da0c3327f29ec0141b8.png

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32 minutes ago, Alexandermb said:

At least is a start, the 3rd row should show the upper shield animation, haven't done the left side animation yet, walking speed highly decreased compared to how it is on public folder to 0.15 (or 0.25)

image.png.aed5af67d4479305fe423da37eb7d871.png
image.png.0aaeb241c7a37da0c3327f29ec0141b8.png

Oh you made it work !

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@Alexandermb

Not sure what you mean, but if they are in formation, when idle they should stay in formation.

I'm wondering if those guys weren't carrying two shields, to keep it square. Actually never mind just look at the top post image. there should be one guy in the middle, dunno if we can do this.

Their hats shouldn't go through, but then again not much we can do.

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13 minutes ago, stanislas69 said:

@Alexandermb

Not sure what you mean, but if they are in formation, when idle they should stay in formation.

I'm wondering if those guys weren't carrying two shields, to keep it square.

i wonder the same but the "toys" show a floating shield if looked from back while the photos shows only from the front plane, for now this is what i have done, the guys on the middle always lack of weapon and hold the shield with 2 hands so the formation is indeed just for defense and not for attack as the anti cavalry formation

image.png.488831b137b2f77cec979ed722f96739.png

16

Spoiler

image.png.23edc4e0e6a6183295d05be3d689adf1.pngimage.png.1fbdc2d2b7ceda3cd3ab1dcf39fc3d5b.pngimage.png.edba5beb6028f405bea04fece219be2f.pngimage.png.0c75adf30592107419c302137a8922e3.png

48

Spoiler

image.png.817f12ce7a9ff6f9d8bd5e55309df071.pngimage.png.6a526de50a6b5f15d7e949e1947a1e33.pngimage.png.7a417e8f9b93b24b41427ff70cf37267.pngimage.png.aaab51b8cd1b4eea2b3f92f41a9fef57.png

More 48+
image.png.920c240c326b48315ad5a6dd5a170e83.pngimage.png.2ed5f6f7424fc863b84f1442597db17c.png
image.png.3e7197d9b254718cdfb08036a8995efa.png

here don't remain at idle, maybe i pasted the code wrong,

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And this is the half of the testudo formation, maybe i should do it as a new variant just for testudo:

image.thumb.png.7f1c8c2acce3f578bc3ef766b8ac968e.png

PD: yes i will delete the caps, i haven't touched this file since i downloaded the SVN

Edited by Alexandermb

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Do not use caps for animation names: Testudo → testudo.
There are actually two variants, one with no protection on the sides, and the one you made. 
Still a bit doubtful about the guy at 45 degrees...

images?q=tbn:ANd9GcQVDXoTSRhz8uJM1wDpW79tumblr_static_tumblr_static_e6re94e5ey0oroman-soldiers-in-testudo-formation.jpeg

 

Unrelevant but could be added later

Skiltron / Orbis

 

Roman_Army_&_Chariot_Experience,_Hippodr

 

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The caps are there since that time you told me about the caps and others OS they will be changed, for the spearman i guess the anti cavalry formation wouldn't harm isnt it? Circle formations are possibly? the document says rectangle, square, triangle but dind't saw circle if the formation allow use the space between each row i would delete the 45 degrees but whitout it the space between him and the others 2 is big enough to make harm so the formation will look strange

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Nah I don't think it's possible without hacks. 

Yeah if you have time why not. Next I'll check the camel.

I need to use the trot animation as well but I haven't had time :/

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Nice !
You could generate a curvature map using xnormal (two colors), remove the red by adding a substracting red layer and overlay that on the texture. That would give a subtle touch of a wearyness to the texture. Also, you can apply a bump map to the texture when you bake to make it look a bit  less flat :)

Can you upload the blend ? 
Can you make variations ?

Here is an example with the kush skullcap of the bump.
 

kush_skullcap1.blend

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Ok, here is. the first, can be white or black, in color player is  just..weird.

There are even a relieve with republican soldiers...

 

cresta1.jpg

shlem-drevnih-rimlyan.jpg

 

The other.

Thumb_A0_Back.jpg41e48e71-70ac-48b6-bebe-411ddee8fcb2Original.jpg

And other.

2.jpg

Is interest the proportion of feathers in this.

Image result for montefortino helmet

 

http://www.twcenter.net/forums/showthread.php?668641-Kaziel-s-Romans-Early-Republic-*-V-1-0-*-(Updated-1-10-2014)-*-LIVE-*/page19lYqKL8S.jpg

Edited by Lion.Kanzen
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6 minutes ago, Alexandermb said:

i found in blendernation one addon free with 15 custom brushes for rock's so they work perfectly for helmets, leather, etc.
Link
 https://www.blendernation.com/2017/08/26/free-download-18-rock-brushes/

If you find great materials like this feel free to make a thread in the art forum so everyone can benefit from them :)

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