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Lion.Kanzen

Age of Empires definitive edition [remaster]

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I hope that openage (an opensource genie engine clone) will eventually make a better DE, with gates, triggers, formations, a better pathfinding, while porting the new graphics and animations.

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not gonna lie looks very good.

didnt know microsoftuses unreal engine - does that mean AOE was made in Unreal Engine? (the gray tool he looks at)

 

edit, okay only trailer looked good, 0ad looks better than above video

Edited by thankforpie
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59 minutes ago, thankforpie said:

not gonna lie looks very good.

didnt know microsoftuses unreal engine - does that mean AOE was made in Unreal Engine? (the gray tool he looks at)

 

edit, okay only trailer looked good, 0ad looks better than above video

No, is an udapted genie engine version of the first one.

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On 10/5/2018 at 3:04 PM, thankforpie said:

not gonna lie looks very good.

didnt know microsoftuses unreal engine - does that mean AOE was made in Unreal Engine? (the gray tool he looks at)

 

edit, okay only trailer looked good, 0ad looks better than above video

are only 4K sprites. is a 2D genie engine.

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 All great points. I agree with you about the AI and pathing issues, as well as the weird limbo AoE:DE got stuck in between keeping the classic mechanics of the game while also half-heartedly updating it into a modern RTS game. It ended up not being modern enough to bring new fans, while also not providing a better experience for existing fans who already used upatch HD. Then you throw the installing and multiplayer bugs on to top of that

by Spirit of Law

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On 10/5/2018 at 4:13 PM, Lion.Kanzen said:

 

Am I the only one who doesn't want AOE4 to be a "classic" RTS? "Classic" RTSs are supremely clunky in today's age. The world of gaming has moved on. RTS has moved on. Give me something new and interesting. Take the AOE style and continue to push forward.

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2 hours ago, wowgetoffyourcellphone said:

Am I the only one who doesn't want AOE4 to be a "classic" RTS? "Classic" RTSs are supremely clunky in today's age. The world of gaming has moved on. RTS has moved on. Give me something new and interesting. Take the AOE style and continue to push forward.

Yeah, most of us aren't prepubescents playing a free game we found in the cereal box anymore... 

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Edition!

 

In Update 9, we are bringing some serious balance changes, including reduced training times for some early Archery Range units, common-sense upgrades to Scouts, and a big buff to cavalry units, especially Cataphracts.

 

We’ve also got some highly anticipated feature improvements, including a UI that displays how many villagers are on each resource, options to toggle blood, and resolution settings for full screen or windowed mode!

 

Here are the changes for Age of Empires: Definitive Edition Update 9:

 

Features:

Automatic File Transfer of scenarios and maps in the Multiplayer Lobby

UI now displays the amount of villagers working on each resource

Further unit AI improvements to reduce micromanagement

General AI improvements

AI better at setting up economy on higher population limits

AI no longer builds wonders on Conquest victory

Stability, performance and crash fixes

Options to toggle blood on/off

Bodies now darken on decay

Resolution settings can now be set in full screen or windowed mode

Language selection is now available in the pre-game options screen

 

Balance updates:

Bowman training time reduced from 30s to 26s

Slinger training time increased from 24s to 28s

Chariot Archers no longer do bonus Damage vs Priests

Scouts auto-attack

Scouts cost reduced from 100f to 80f

Cavalry, Heavy Cavalry, Cataphract +1 pierce armor

Choson Clubman/Axeman +5 HP

Sacrifice cost reduced from 600g to 400g

Sumerians lose Craftsmanship

Yamato Cavalry and Horse Archer cost -20% (instead of -25%)

Romans: Buildings cost -10% (instead of -15%)

Cataphract +20HP

Priests now auto-heal wounded units

 

 

Update 9 is available for download today!

 

 

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https://news.xbox.com/en-us/2019/05/30/microsoft-approach-to-pc-gaming/

 

DE Edition coming to Steam.

 

edit.

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In March, we announced that Halo: The Master Chief Collection will come to PC later this year, launching on Steam in addition to the Microsoft Store on Windows. We will continue to add to the more than 20 Xbox Game Studios titles on Steam, starting with Gears 5 and all Age of Empires I, II & III: Definitive Editions. We know millions of PC gamers trust Steam as a great source to buy PC games and we’ve heard the feedback that PC gamers would like choice. We also know that there are other stores on PC, and we are working to enable more choice in which store you can find our Xbox Game Studios titles in the future.

 

Edited by Lion.Kanzen
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Announcement

Earlier today Phil Spencer on Xbox Wire announced that all the definitive editions of Age of Empires will be coming to Steam, which includes Age of Empires: Definitive Edition. For answers to all your AoE:DE on Steam questions, please see the F.A.Q. below which will be updated regularly as more info is announced. If you have a question which is not on the F.A.Q. please leave a comment below.

Frequently Asked Questions

Do I need to repurchase the game on Steam?

No. If you own the Microsoft Store version of Age of Empires: Definitive Edition you will be able to play with Steam version players with crossplay between platforms. Source 3

Will the Microsoft Store version be updated to Win32?

To be announced.

What are the system requirements?

To be announced. My best guess at this time is the game will still require Windows 10.

When will the game be available on Steam?

To be announced.

Will there be support for Steam features?

To be announced.

How much will the game cost?

To be announced. My best guess at this time is the game will be the same price it is currently on the Microsoft Store which is 20 USD or your regional equivalent.

FAQ from official Forum.

they are accepting Win32 apps.

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The Microsoft Store will also begin accepting Win32 games, not just the more restrictive Universal Windows Apps.

In a big move for its approach to PC gaming, Microsoft has announced that it's planning to bring more Xbox Game Studios games to Steam, freeing them from the confines of the Microsoft Store. That store itself isn't dead and gone—it's part of Microsoft's plans for bringing the Xbox Game Pass subscription service to PC, which it also announced today. But it will no longer be the only way to play those first-party games on PC.

"Our intent is to make our Xbox Game Studios PC games available in multiple stores, including our own Microsoft Store on Windows, at their launch.  We believe you should have choice in where you buy your PC games," writes Xbox head Phil Spencer.

In the past, Microsoft's support of Steam has been spotty. Most of its new games have remained exclusive to the Microsoft Store, which also means they're only available as Universal Windows Apps, a container used on modern Windows with a number of drawbacks for games. UWAs are not nearly as open to modding, overlays, or tools like ReShade, and have been largely unpopular with PC gamers who care about those features.

https://www.pcgamer.com/microsoft-games-on-steam-announced/

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Pathfinding seems good now:

It seems that they have some kind of cooperation going on... I know that traditionally pathfinding algorithms are individual-based, but it seems here that they are doing some kind of multi-agent cooperation.

Edited by coworotel
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Reviews are very positive since udapte 10. That should have been the release, not one year after

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The second Beta for this game.

 

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Hi there! As we mentioned in the email, this AoE: DE Beta is to ready up for the game’s release to Steam and cross-network play. It’s a completely optional opportunity, and anyone who chooses to take part in this beta will still be eligible for a chance to take part in the AoE II: DE Beta in the future.

Many users annoyed by this. Because many of therm wants test the other game AoE 2 DE.

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2 hours ago, ethanray94 said:

Now this is the best game. Can't wait for AOE2 DE to come out soon. The game will be extremely good. 

Is better AoE I. Hsve a nostalgic feeling more than this. But stll very limited compared with their own gameplay design document

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