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LordGood

0 A.D. Department Leader
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Everything posted by LordGood

  1. Wee I finally found the thread! I found a few references, and yes, building into cliffs is going to be a pain it the tookus, but it may work out. having individual cliffs for each major structure is silly, I have to say. Preexisting cliffs might work, but freestanding buildings are probably our best bet. From what I've gathered, nabataean architecture is more or less Persian with a heavy Roman influence. I have a few sketches given their form of agriculture I would suggest a low - yield orchard type farming system rather than fields If I'm being stupid please correct me. Just point it out- "yo lordgood that's WRONGG." all i need
  2. right, no art development thread for the ptolemies yet so I'll dump these here for now. From what I understand there needs to be more hellensitic involvement, but I'd be happy if we got readable placeholder models.
  3. I did these based on the little sketch I did, and on lilstewie's relief references that those were based on.
  4. If plaster is such an important building material, perhaps some extra plaster variations in the texture pack would be beneficial. Cracked or with bits of stone/wood peeking out of the worn segments for a texture would give us a lot more flexibility while staying within the boundaries of historical accuracy.
  5. It's a little late in development to make such radical changes before the next alpha, but I suppose there will be room for that later. Enrique I still need to clean up that tower, I'll get it on the forum as soon as it's ready.
  6. Let me know if anything's missing or if you need any of the other wall instances. cheers I cleaned them up as best as I could, those first models I sent still had all of the construction divisions and guides Maur walls.zip
  7. Did I really just send the SU? I am such a silly bean, I'll get on those .obj's asap
  8. I kind of like the sails all splotchy and whatnot, it gives it sort of a more weathered realistic look, like they've been stained by exposure to the elements. Brilliant model btw!
  9. well, my doodles don't make much sense to anyone but me, I don't think. Don't mind the ponies
  10. haha, thanks lilstewie couldn't have done much without your keen research skills, tell you what.
  11. Sketches of each of the relief towers there's definitely more than one way to go about this
  12. It's a shame there aren't any textures in a relief sculpture, Enrique's tower looks great, but it also looks very... civilian in a way. The one in the game now I know is just eating up polygons, not to mention being historically inaccurate I could tweak the wooden ones, or build another from scratch based on that top relief if you like
  13. Argantonius, that looks awesome. That Cancho Roano building looks more utilitarian than monumental though From the looks of things this game might develop the smaller, lesser known cultures as time moves on, spread east even.
  14. The wider balconies seem to make the whole structure look a little less believable on the towers, it looks nice on the fort though. I have the towers jut out a bit more for a larger footprint
  15. Pureon fixed the mill building, he didn't commit it to the SVN yet?
  16. That's awesome Enrique, thanks for converting it Those texture changes look great
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