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Showing content with the highest reputation on 2019-11-29 in all areas

  1. I noticed some good players don't make upgrades in good timing even when unharassed so I thought about discussing what would be the ideal ones. These are my raw calculations, it might be different depending on conditions (excess resources or being attacked). Also, not taking account ptols particularities. Starting the discussion with P1: wood and food are the ones you'll want to take, unless playing with slingers and taking stone, great hunt or extra berries, but the basics apply: If you have 30 gatherers, 15% bonus equals to having additional 4.5 workers, which assuming a mix of women and men (2 men, 2.5 women) equals 225 food, 200 100 wood. For their first gathering run, these workers would have brought you 45 resources. So for an investment of 250 resources, offloading the recruitment buildings (since you don't need to queue as much), you would get a 130 resources payback. Taking into consideration a generous 10% tax for walk time (if wood, food negligible) about 100 resources payback. Considering that the upgrade compounds with the scale (you get more benefit with more workers) I would put this as a ceiling when you would want to get the upgrade, having 30 workers gathering that particular resource. It could be argued that if you are not making mercenaries, you could even write off the metal cost, but I digress. This is assuming also that the upgrade happens instantaneously, otherwise we could take into consideration using 250 resources to build 2 men and a women or 5 women (if you could balance wood for food) which on their first run would bring about 20-50 resources (taking into consideration queue time). Even with these factors into consideration taking the upgrade seems to be a positive return. So in raw terms, between 40-60 pop in P1 would be the ideal timing to get both upgrades, food and wood. Stone and metal does not seem to be good upgrades to take in P1, unless unbalanced food for stone, but one could argue that taking cav could be a better option in some cases, if slinger/merc civ and having more than 10 men on stone/metal could also be worth it. Basket upgrade (5+ res cap per gatherer) seems to be a worthy upgrade for P1 only in maps with sparse wood, timing could be 100+ pop and only if a lot of excess resources since it's a costlier upgrade, calculations for the return on investment are tricky for this one. This first post is just about P1, but it's worthy to mention that if you are not taking P3 upgrades for wood and food as soon as possible and you are not planning a decisive timing attack in 1v1 or having to defend an all in, you are in heavy disadvantage (assuming a balanced matchup). One must take into consideration that having a higher rate of gathering means less men required to mine resources which can be in the front lines, defending while managing eco, or building fort/expand. This is not as relevant in P1 but for P3 the scale is too high to ignore.
    3 points
  2. Basiliskos is quitter he quitted a 1vs1 game rated and he was losing. 10 min he paused and went eating during the game. Be carful playing with him
    3 points
  3. Hi, I'm Stockfish, 0 AD player. I had an idea to try to make 0 AD known to more people. I thought maybe Wildfire Games could make an official tournament to celebrate the arrival of A24. If it were possible to make a tournament with some economic prizes, maybe other RTS players could come and meet 0 AD and, of course, the players here would play it. What you think? If you like the idea, share and like the post. Thank you for reading. PD: Of course that event should be spammed to make it known -Stockfish, ofc el mejor jugador de 0 AD (comenzando en la parte de atrĂ¡s jaja)
    2 points
  4. Position: Documentation Manager / Any Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Name:Beau Daniel Begley Email: begleyb@gmail.com MSN Messenger: beau.begley@live.com Location: Mount Morris, Michigan, United States Availability: 25+ hrs a week Age: 25 Occupation: Certified Computer Network Administrator / Business Owner Skills and Experience: I have managed (http://exonmedia.net) I was the Development Executive until I decided that was not what I wanted to do anymore (Teamspeak hosts get old) I manage my local Library in the summer, and I write Articles for my local newspaper WPM: 42 Owner+Founder of; Paradox ; and all affiliated communties AoGamers; AllOutGamers; SKe; and FiveHeadGaming Servers Discord Pro <3 (Already working on a Full Featured Discord) Motivation: I like to make a difference in everyone's life that I can, Documentation is a must! Personality: Self Motivating, (Get it done right the first time) Short Essay: Actually, I found WFG in 2013, Explored the website, checked out the forums, wiki, and everything else around WFG. I also downloaded 0 A.D. and the source code and tinkered with it for a few days, checking the whole format out and what 0 A.D. is about, base line, and what we as a team want out of this. Interests and Hobbies: I go hunting, Fishing, Snow Boarding, Skiing and I also help build houses. Staff: No. Community: http://alloutgamers.com ;; http://exonmedia.net ;; http://aogamers.org ;; http://fiveheadgaming.com Favorite Game: When I was a kid I played; (RuneScape), I now play WoW. WorkExamples: Already Stated Above. Many Thanks, Beau
    1 point
  5. I don't know about economic prizes that would have to be approved by the treasury committee but if you are in Europe and want to meet us, People can do so at FOSDEM in 2020 https://fosdem.org/2020/
    1 point
  6. If you are on a mac you should use darwin ssl. You could try those scripts. I made them when I was compiling the game on mac Os My SVN folder is called 0ad and the scripts are at the root build-0ad-dmg.sh does the following cleans clear and revert the repo. then patches SVN using patch-libs-osx.patch (It should be tweaked to only change the version) because I hadn't installed curl with brew, and SSL would break...* then it runs the build bundle script then copies the python file used to create the dmg into the generated 0ad-export folder then renames the file from 0ad.app to 0 A.D.app because the script can't do that directly then runs the python script (you need to install https://pypi.org/project/dmgbuild/) After that step you should get a fully working dmg for release with only one command. The 0AD-build-script.sh file is just so that I don't have to remember where to cd everytime when not building a bundle. You should use that one @codefisher Archive.zip
    1 point
  7. Well i don't see why you Basiliskos @Tramite have to put my name up without any proof of your claims, Juleferie has not quit a game since 1929! But in any case i would like to report Basiliskos for quitting two more rated games against me. @user1, @Hannibal_Barca commands.txt metadata.json commands.txt metadata.json
    1 point
  8. After 5 Days of cleaning, animating, moving, deleting, searching, bug finding... It is done! Hopefully theres nothing much to be done later but it may be something i've missed. Clearly tweaking the whole cavalry isn't a small thing, those are thousands of actors + a lot of animations. Variants used by capes for cavalry: You can copy this variants and replace the ones in your cavalry actors in order to match the new ones whitout too much trouble. You can also use Notepad++ Search tool for replace in batch all actors whitout too much trouble like i've did, otherwise if i would have done it 1 by 1 it would had too me weeks to finish: Red: Old variant example. Blue: Replacement copying the variant. For horses this are the new variants:
    1 point
  9. 1 point
  10. Hi everyone! I would like to report Enriquegg for quitting rated 1v1 games. @user1 @Hannibal_Barca commands.txt metadata.json
    1 point
  11. Hello All, Here are some suggestions after a first session. 1. After exiting the game, the 'Continue' button could be at the top right to make the next mouse click easier. 2. We need mouse-over pop up balloons to help us identify icons. For example, 'Wood' when the mouse pointer is over the wood icon, and 'Woman' when over a woman, idle or on a task. Also, the help text in the pop up balloons for the buildings could be clearer. 3. Can we have a 'Restart' option in the Menu? This would restart the game on the same map and scenario without the need to exit from the map and game. Also, if you are a forum subscriber please ask if you would like help with your English, for submitting to the 0 A.D. forums.
    1 point
  12. Thanks for pointing out the Economy Simulation mod, I think I will look @ it ... I didn't mean for population aging to be so complexed, just something simpler, I feel like there are moments where I don't want to have to kill off idle types of players (fishing, etc.) and have some type where they could either convert on their own or just die off when not needed, but something more in a realistic way that is geared toward overall economics of the gameplay.
    1 point
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