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  1. The purpose of this topic is to show in a simple and basic way how to improve your skills in 0a.d with 20 simple tips. 1- SHIFT button. Extremely important, mainly for order of buildings and micro. for example when picking up some wood collectors to build a house, hold the SHIFT button and right click on the house and then again on the wood, so immediately after finishing the house, they will automatically collect wood again. Your enemy is dancing in front of you, and your units missing shots, then select your units, hold SHIFT button, and select the stopped units you want to hit, so after killing the first selected enemy unit, they will fire in the next, avoiding that you shoot the dancer. You have selected 40 units, and you need to select more, keep SHIFT Button press, and select the 15 units, so you have 55 units selected. If you have enough wood and want to build 10 houses, keep SHIFT pressed, select the house and click 10 times in map. SHIFT greatly facilitates the construction of walls (make a test). 2- CTRL button: mainly required to select units. Let's imagine that you have 10 archers, 10 lancers and 10 women, you select them all, then in their interface show 3 small squares in the center with 10 archers, 10 lancers and 10 women. If you hold CTRL Buttom and click on the square of the 10 women, then you take the 10 women out of the selection, stay only 10 archers and 10 lancers, its is very important especially when suffering from harassment. CTRL button is also a shortcut key for storing units in buildings. Select the units, keep CTRL button press, and right click on the building. 3- U buttom. Shortcut button so that the units exit from within the buildings. 4- Two left mouse click. Press two left-clicks on mouse on archers for example, then all archers in your sight will be selected. 5- H button. Your units attacked the nearest unit. 6- Dance: the units automatically attack the nearest units, then select a unit and send it to the front, then click with it from side to side, you can use the SHIFT for this. 7- Storage. Must be made as close just to wood, fruit and hunting as possible. Metal and stone must have a distance that fits the units between the metal/stone to the storage. Doing too close will make your units have to walk a unnecessary distance. If necessary, make two or three. As your wood is cut make new Storages. When there is enough space for a new storage. 8- Outpost: Vision wins game, simple as that. Have vision so you will not have any more surprises. 9- keep some women close to the men, so that the collect gain 10%. 10- Tips for using with CTRL and U. I'll use an example that I only use at the moment (I did not see anyone else use until then). you are playing with iberians, and you are collecting outside the walls, so your enemy attacks you with some horses, you have no way to defend, and the gates are too far for you to run, what do you do? Select your units, press CTRL and click for units to enter the tower of the walls, then quickly click the U button several times so that the units exit quickly (Do not forget to select for the tower to unload the units inside the city). The same can be done with several types of constructions, in several occasions, use your imagination. 11- manipulation of animals: some animals can be manipulated in your favor. If the animal is too far from its storage or CC, hit him, and continues to walk behind it (no more hits), this will take the animal to the desired location. Walruses are aggressive animals, so if you hit a shot at him, they will go after you. then it is important that you select a unit and walk on the map giving a one hit on each,(preference ranges unit) and then send your unit back to your city, all walruses will follow. 12- Buildings within the radius of attack of the CC. An important tip especially for the beginning of the game, keep your houses and other possible constructions within reach of your CC, if your enemy rush you, he probably could not convert his constructions (If this happens, you probably lost the game). 13- Avoid fighting within range of towers and castles. Just fight if it's in your favor, if that does not happen, fight in another region, or make small attacks in multiple places at once. This is a regular mistake among beginners. 14- Whenever possible, make economic upgrades. Serious error between beginners and good players too, and plsssss, baskets upgrade are very, very important, basically you reduce 50% of walking time (first upgrade). 15- In fights whenever possible have melee/tank units on the front. Has already been proven in several tests that melee + ranged can win fights vs only ranged (Of course this depends on several factors). 16- Use constructs like houses/barracks to reach some resources beyond the edge. 17- keep in mind some basic things about factions / units. You are playing on Mauryans and your enemy is Romans, you do not know what strategy he used, but you should avoid some. Example, If he is a smart player it is likely that he will use spear horses against you for the simple fact that archers can not stop them, so what should you do? Make some lancers instead of archers, this will block it. 18- Preferably to armor upgrades rather than attack. Armor upgrades are cheaper, and reach more soldiers than attack upgrades. 1350 for +1 armor for melee and ranges units or 1500 for 20% attack only ranges units? 19- Balance eco. This is the most mistake among all players. Try to keep your economy always balanced and in progress. If you are collecting fruits, and they are running out, do not expect them to end up for making some farms, make before. If you are going to attack/defense, do not use all your units of a particular resource, only in special harassment and specific strategies. This will cause your economy to stop, you will have to switch resources, and this will see a snowball. 20 -keep an eye on the time. Minutes are important so you knew how well or how bad it is going. For me, for example, I know that if I'm in the minute 14 and I'm still in phase 2 in a game without major problems, I'm late, If I am playing against a good player, I can be in serious trouble. Maybe I even have a larger population, but if it has some rams or elephants, this can complicate me. I memorized some schedules, this facilitates my games, I know when to attack, pass phase, and i also know when the enemy probably attacked me in a probable rush. Well there are several other tips, but I hope that in a simple way I can help raise the level of the gameplay. Tips from other players are very welcome.
    3 points
  2. It seems realistic that people would have connected nearby streams with their oppidum ditches if there wasn't a hill nearby. So it's not a representative oppidum, but a unique one. That's actually good (but for the next oppidum map, better no more water inside the oppidum). Step 16: Connect the two streams with the ditch. More space between bridges, more space between buildings, random building angles instead of alignment. Second row of oaks near the bridge path. Different grasslands textures.
    2 points
  3. This is my first attempt at making a map for 0 A.D. To start simple I tried to replicate a simple but classic mod map in Age of Empires II, Forest Nothing: Here is a screenshot: Files: forest_nothing.json forest_nothing.js This is a work in progress, there's still some problems with the map: Only works for Tiny, Small and Medium maps, more than that map generation crashes (out of memory); Even Tiny takes ages to generate the map, I guess there is some better way of saying "just put trees everywhere" which I don't know about; There is a little space on the edges of the map where people can walk, you were not supposed to be able to reach your enemies without cutting lots of wood; Beginning of game is extremely slow: the AI sends units to cut trees, but the massive number of them makes pathfinding extremely slow (I guess); AI does surprisingly well, but will need some tweaks. Since it doesn't "know" that it needs to make some space their choices are not optimal. They start to have space to build after more than 1 hour. Also, their units often get stuck among the trees; Market prices lower limit should be raised a bit, because this map is all about buying stuff. You only have wood; If players send many units to cut wood at once it lags the game a lot because they will all do a lot of pathfinding to find the nearest tree (since you cannot put 20 units cutting in the same tree). Still, the map is playable. It took me around 2 hours to reach the AI in the tiny map, haha. Will be fun with other human players. There's something cosy about being in a village completely surrounded by trees and protected from your enemies.
    1 point
  4. Update: Same version as last one but with preview image. Thx @(-_-).
    1 point
  5. New update. Seeing like the "hill" makes impossible a counter attack I toned down the height. Now is more like a hill and not a mountain. xd Added special filter so that the units can not longer garrison inside the wonder. Enjoy. Will be in the lobby.
    1 point
  6. Is someone else getting this message? I got it at every game.
    1 point
  7. Nice little guide, @borg-. Should help a lot of rookie players. This^ kind of thing I would really like the team to look into minimizing in the gameplay. I think these are the kinds of "tips" which are really exploits of poor unit behavior, things @Sundiata has lamented. Not a slam on you, borg, since players play with the game they are given, not what they wish it to be.
    1 point
  8. Yes I have seen it, but there is often a mix of Gallic and Britonic reconstructions, often pictures without any sources (where and when?) and I prefere to centralize the informations, it gives a better idea of the architecture and of the evolution. 0 A.D. is a game, it is impossible to get everything totally accurate, you need to have an artistic imagination to make a Gallic military barrack since this thing never existed. To get this imagination, you need to have an overview of the whole picture. From the items of everyday life to complex sanctuaries and fortifications. Thx a lot, there is a couple of pictures I didn't have. But the problem with pictures on internet is that people never put the sources and the basic informations (what, where and when). For example, a lot of peoples are using the illustration of J.-C. Golvin of Bibracte while he is mostly depicting a gallo-roman town. And about the Parisii oppidum, it is clearly a fraud and a plagiarism. It comes from someone that is unrelated to the archeologic world http://pierregable.fr/portfolio/oppidum-gaulois/ I checked a bit more the opinion of Delamarre and the debate around Octodurus. It seems his opinion is that "Duron/Durum" is meaning a closed place of trading under the control of a local aristocrat, by opposition with "magos" that means a open-field market. It's a recent debate, started in the 2000s, it is probably why it didn't reach english literature yet. The main argument of his view is a better coherence with the archeological findings where a lot of place have "-durum" in their name without any evidence of fortification. It could even explained why the Romans renamed sometimes the places in a "forum" version. And why "Dur-" is related to a door, as was "foris" for the Romans. "Duron" should have a similar meaning for the Gauls than the Forum for the Romans. Espero que estés satisfecho.
    1 point
  9. Sip!!! Y por cierto. Quiero hacer incapié. Lo de usar el euskera me sigue pareciendo fuera de lugar, aviso. Hablamos de íberos, no de vascones.
    1 point
  10. No, no sé euskera. Pero vamos... ¿Por qué poner euskera como idioma de los íberos? Si los vascones (que son los que utilizarían ese idioma)... no son íberos. De hecho vivían más bien en la zona celta de la península.
    1 point
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