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Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.
i did the transition from idle to sit, sadly we don't have yet the transition, thats why i wanted to cover all bones, specially the mouth is esencial for the camel, also had 2 idles more but will break reins for the archer camels, for ex; i'll have to make 2 idles for the rein for match the other animations but as the idle variant "idle1-2-3" don't play similar the rider/props from the mount they will be like flying and clipping everywhere.
Had the chance to take a look.
1. The major issue with the animations are that the legs and feet are splayed too far apart. Most animals, and I assume camels are the same, position their feet close to their centerline when walking, so that their legs come down at a slight angle [imagine a line drawn from the hip or shoulder of the leg down to where the feet meet the ground, it should be a slight angle inward toward the centerline, not completely 90 degrees]. The elephant animations are wrong in this way too. lol.
2. I like the kneeling it does when gathering meat! Good job. I only wish we could have transitional animations!
3. I think the death can be like 20% slower as they fall.
4. Would be nice to have a couple of different idle animations. Right now the camel looks rather bored. Would be hilarious if the camel chews the cud as it stands there.
What's sting/clangor? Hack and Crush damage?
Cool program though! Would be very useful.
As far as siege differentiation, you're right, things could be made to be more different between civs. Though, IMHO, mostly that should be done with Civ Bonuses [which are limited to only a few per civ] and Technologies [where the player can choose how they want to differentiate their units based on current battlefield conditions]. The Roman bonus in siege is basically one of their civ bonuses.
A: "Available Population" sounds good for the amount of population slots available because of the amount of housing built.
B: "Maximum Population" or "Population Limit." What players say in chat will always vary from what the game says. "Rax" instead of "barracks" for instance. So, they can say "pop cap" when they mean "Population Limit."
Please please, do not use player color like that. It is very inconsistent visually from other textures to do that. I'm talking about making the whole armor soft player color.
I tried some of your Greek armor textures with all that player color all over the linothorax and it did not look good. It washed out a lot of detail.