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Hello @Asher @Grautvornix, here is a summary of the Embassy phases and diplomatic release controls:
Embassy Phases & Diplomatic Release Controls:
Phase Requirements: The Embassy can be built starting in Phase II (Town Phase), while "Sponsor a Colony" (reviving a completely defeated ally) requires reaching Phase III (City Phase).
"Grant Land & Infrastructure" Key: Allows the host to transfer ownership of a secondary Civic Center (or outpost) and its surrounding territory/buildings directly to the sheltered ally.
"Release on Host's Land" Key: Frees the sheltered ally's units while keeping them confined strictly inside the host's fortified borders so they can safely rebuild under protection.
"Release Permanently" Key: Grants full independence, allowing the restored ally to leave the host's territory and operate freely across the map.
I agree with the fanatics part. Reducing armor (since they are naked) and health makes total sense. However i wont reduce the damage personnally but i would lower the pierce armor to 1. It makes sense to have them have super-fast high DPS units but with no survivability.
The discussion was never about its latter attested haimaz cognates not meaning some kind of settlement (are you getting confused with the þurpa discussion?), but if that was the case in Proto-Germanic times. That's why I agree with the quotes you bring up, but they are completely irrelevant to the point in question. By "early" and "late" I obviously meant in reference to the Germanic-Celtic split, bringing up the "late medieval" period is quite the misrepresentation.
Your source (Brink) does address what you keep ignoring regarding Celtic by saying "in Old Celtic languages we find a related formation that demonstrates another interesting theme, namely the meaning 'love'", and as you quote, concludes his chapter with:
This is exactly my point (yet again you are brushing off the actual conclusions of your own sources). He refers to one's home (one's "area and place"), this doesn't necessarily point to a type of settlement, and at no point he claims that in Proto-Germanic times it referred to anything outside one's own (as seems to happen in Gothic and later, but it's completely different in Proto-Celtic and later).
I completely agree, since this is my exact argument regarding þurpa.
I'm glad you brought up this point, since it's the one I was going to follow up with. Two characteristics are important to name a Phase: its "multiple dwelling" quality, and its development stage. Regarding Proto-Germanic haimaz, your source doesn't claim anything beyond that it referred to one's home, even if that could have indirectly referred (only to) one's own settlement, and we both agree it can be of any size. Regarding Proto-Germanic þurpa, I've already proven its "multiple dwelling" quality using your own sources, and we both agree that it's small.
Simply put: no. Urban development is the actual point of Phase names, and you know it, that's why you are pre-emptively trying to dismiss this obvious conclusion supporting what I say (as you've tried to do before). You have reached, in good part by yourself, the conclusion that þurpa is more appropriate than haimaz for Phase I, according to each of both important characteristics mentioned (being multiple dwellings, but a few).
It was supposed to also include the worldmap data for selecting the digital elevaiton area for terrain building from scratch. It also removes (now, after bug fixing) teh not needed part of the libraries so the exe goes down from 142 MB to 98 MB for mercator and for post-Atlas from 116 to 97 MB. For me the startup process of the exe files with the "onefile" option is still way too long. This is due to the need to unpack everything during each startup. I will instead now change that to "onedir" i.e. an exe plus a folder with runtime libs. These must stay next to each other at all times.