This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.
Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.
Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.
What I found the best way to preserve alpha in GIMP is as soon as you open a file with transparency, whether it's a png or a dds, is to separate the alpha map and use it as mask (Click add mask on the layer, and select "alpha layer of the channel or something similar)
I don't think they were normal mapped, or at least I think that if they were, the normal map was generated from the diffuse, so its details are still there.
Well you have space for banners if needed, maybe tents or something so that their future market have something nice. Maybe one shield or two ?
It'd be nice to update the jars paintings, maybe there are some that might be more spartan ?
lol that's the plan, Stan
The state of the pack has the normal maps and spec maps split still. The metopes, if you've noticed, along with all of the rest of the player color are showing up black. I don't know if the metope sculptures are subtle diffuse textures or are purely normal mapped. I could have just completely lost them from the translation from .DDS to .PNG
Also as you can see I got plenty of extra room for other textures, I think maybe introducing mud bricks could be interesting for more rural architecture?
Broke a few textures but they're all in one place now at least. I think this is a good jumping off point in terms of color scheme. Small screenie i know but I'm working off my laptop. that also means baking textures takes forever