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karkasnyy_mqoi started following каркасный дом
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Мы строим качественный дом каркасный под ключ быстро, надёжно и по доступной цене. Это позволяет владельцам быстро переехать в новое жилье и избежать длительного ожидания.
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karkasnyy_mqoi joined the community
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The only issue with Neapolis is that it is a very Hellenized town. There are some similar situations with the Saka (Eastern Scythians), notably Chirik-Rabat, a fortified town with Chorasmian architecture.
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Civ "Pers" -> "Achae"
Genava55 replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
I don't think this is a problem to have various designs, and I believe the proposal of @wowgetoffyourcellphone is justified. We need to have a flexible concept, sometimes we'll want to represent a people or a civilization from a specific period, sometimes a nation, sometimes an empire, and sometimes a dynasty. We just need to be clear about it and explain it well in the civ's design. Edit: And it’s really good to finally start thinking about what comes next. I felt like this 'Empires Besieged' expansion was constantly being put off until tomorrow, and that people were refusing to give it any thought. It’s clear that not thinking about it creates problems for the expansion’s design, and that we really need to lay the groundwork now, despite the lack of leadership. -
Civ "Pers" -> "Achae"
Thalatta replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Well, since there's Han and Mauryans and not just Chinese and Indians, it seems to me this has been the path the game has been taking for a while, whenever possible (for Britons, Germans and Iberians is a bit more complicated but maybe at some point enough information will be gathered to instead have at least a couple of representative tribes from each). Sasanians and Parthians, also Persian empires, for sure will make an appearance at some point in the base game, so a change from Persians to Achaemenids seems a necessity. -
"Follow Player" New Unit Focus Issue
Stan` replied to ittihat_ve_terakki's topic in Game Development & Technical Discussion
It's how the follow player works, the only info it has are the actions taken by the player not the actual camera movements. Storing that would be much more costly. - Today
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Civ "Pers" -> "Achae"
Deicide4u replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
I voted for, but does this mean the game is pivoting away from including "Civilizations" to including "Empires"? For example, we had Hellenic civilization before, but it was split into nation-states and later Greek "empires". -
Yeah, but in my opinion a Wonder should ideally be a particular structure, which should be the name of the Wonder, instead of a generic "Kurgan" (if regarded as more inspiring, which I can see why). This also would guide better how it should look like. And should be. For sure it was maintained (which I doubt for kurgans, mainly after a few years). These damaged versions I'd leave for the future for, well, damaged buildings.
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This is indeed a better example and a good question/remark. Just adding food for thought, the Gallic Wonder based on the Sanctuary of Corent is not clean and fresh: So maybe it is a general issue in how 0 A.D. portrays the ancient civilizations.
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The account "tata12" is not registered. So if you tried to log in with that user account, that's probably the reason why it's not working, even though you should get a different error message in that case.
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To make emphasis on the "civ" decal's heres an example of gauls dirt rocky ground decal vs rome cobblestone decal:
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Mmm... A structure which inspires little wonder, honestly.
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I propose we change the "Persians" in the game to "Achaemenids" to differentiate from other Persian empires (one of the likely civs for 'Empires Besieged' would be the Sasanians, another Persian empire). This would entail a lot of changes under the hood, but mainly to just XML files and some jsons, file name changes, etc. I could take care of the pull request for it. Just trying to gauge from the group if anyone would have any objections. This is in the Development forum due to it requiring a large Pull Request to change it (again, a PR I'm willing to personally take responsibility for).
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@Genava55 the point obviously is, as noted before, how something looks when it's freshly built. I mentioned the Colossus because it's a Wonder that came to mind that changed quite fast, thus the distinction between earthquakes and grass is quite irrelevant considering what the actual point is. And no, it was not "completely destroyed", it remained in the ground for centuries, still in its way a wonder, in words of Pliny the Elder: "even as it lies, it excites our wonder and admiration". But if earthquakes distract you so much, then another example more aligned to the grass issue: should the Statue of Liberty (assuming a game reaching the modern age) be built with the green patina already on it? Might look familiar, but it's inaccurate, which has been the point all along. Now, another issue is, is the Wonder some generic kurgan? Because yes, some had pebbles, others not, so maybe it should be decided first which kurgan in particular should be represented (the largest?), and if it never had pebbles to begin with then there's not much discussion to be had, I think. Personally I might have gone for the mausoleum of Skilurus (which seems more unique).
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Yeah, let's have a gravel surface one for the Wonder, since it's built by the player and is supposedly "maintained" by their people. And then we have a grass covered one for a map "ruins" object.
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This is an absurd comparison and you know it. On one hand, the Colossus of Rhodes fell due to an earthquake, and the Rhodians refused to rebuild it because of an oracle. On the other hand, the overgrowth of a kurgan with grass is a natural process that occurs in all cases if the monument is not maintained several times a year. In your example, the Colossus of Rhodes is completely destroyed. In the case of the kurgan modeled with grass covering it, it is still functional. We are comparing a natural disaster with an ordinary process. Furthermore a process that was difficult to stop. A kurgan is not something similar to a Greek monument. First of all, this stone covering is not found on all kurgans. Multiple kurgans are simply covered with clumps of earth. One should not assume that it was standard practice to cover a kurgan with a stone shell. In fact, this is most common in certain regions. But even when vegetation had overgrown the gravel surface, this was a common occurrence in the Scythian landscape. Most of the kurgan mounds still standing were in this condition. In any case, I’m not opposed to using a gravel surface. I also think it will look better. Once again, I’m criticizing a specific line of reasoning.
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Perhaps reverse prop order in the structure's actor.
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Yes there was dirt decal texture, but for some reason it gets over the cobblestone, so i need to check if it is any vertical offset i can add to the cobblestone layer so it won't get undearneath the dirt one.
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Yeah, I think the negative space in the courtyard in between the cobblestone and the walls would be dirt. Perhaps we can layer decals?
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I think the whole courtyard for the barracks could be cobblestone, but still, nice direction.
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Working with procedural shading and curves found a way to make alpha channel rendering so we can have more decal's per civilization. Starting with the roman's wich i had the idea of giving them the city appearence with the stone roads i would like any advice to deliver unique aspect of decals per civilization for next alpha: Would like any advice or sketch for next civs and also rome ones. Still work to do.
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The Scythian "house" can just be a cart that can move around.
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I agree with this. Green mounds would be like building a destroyed Colossus of Rhodes because it stood upright for only 54 years after completion (took 12 to build), and remained on the ground for over 8 centuries. And luckily the pebble covering looks much better than a simple green mound, but this wouldn't be an primary argument for me, since I'd limit artistic freedom and pay utmost importance to historical accuracy. If solid evidence is not available, then "visually engaging interpretations" have to come from educated guesses, which I would keep as conservative as possible.
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0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Thanks for the feedback, but Ima not making the hero medallion smaller. I might get rid of the starter scout medallion though. I guess people don't use it as intended. I'm still working on the unit portraits. lol. It's a long term project, as there are hundreds of unit portraits to go through and it takes a decent amount of time to make a reasonable portrait for each one. I'm glad the 2 new resources aren't overwhelming. I worried about that at first, but I made them gather "passively" for the most part, so are pretty manageable along with the standard 4 "raw" resources.
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