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  2. Something like this. (The yellow triangles in this high quality mock-up stand for a toggle button.)
  3. Today
  4. UPDATE: Version 0.7.1 Disabled debugging. Fixed a bug when recruiting a large number of support units. The number would be around 60.
  5. I don't think there was a specific troop wearing wolf skin and wolf head. Tacitus, Cassius Dio and Caesar don't mention it. The only place with a depiction of a sort of warriors wearing such items is on the Trajan column, but it is unclear if those are Germans or not. Those men are Roman auxiliaries in full armor, while the actual Germans fighting in front of them with their native weapons are bareheaded. Furthermore the current design is focusing on the Cimbri and pre-roman period. The berserkir/ulfhednar is mostly attested during the viking and post-viking period, in the Norse mythology and Norse laws. And nothing suggest they were a specific battle unit. So for the moment, leave them aside.
  6. It's like AoE and empire earth.
  7. It would be interesting if formations could sort troops from basic to elite and reverse. And wounded to healthy.
  8. How does that work? I want to understand your idea.
  9. Someone needs to make a PR. Meanwhile: standalone mod to get this tooltip : garrisonedInfoTooltip.zip Already in Moderngui too.
  10. Yesterday
  11. Great. Add it then. I don’t think anyone will oppose it.
  12. Why not? The data is available you just need to display it.
  13. Historical accuracy is important, so i'll leave up to you.
  14. Thank you for the invitation, but I barely have enough time to play SP as much as I want to.
  15. This is an arbitrary distinction. A unit that is 99 XP vs a unit that is 100 XP is functionally the same thing a second after entering battle. Knowing that I have 10 units that are basically promoted but not quite is much more informative than knowing I have 10 units of various XP at base rank. Yeah, you might want to know rank and XP for every unit. But that view doesn’t exist right now and this is frankly a low priority item that no one will want to spend time making. There can be bad game design. And eliminating a very basic distinction between good and bad play is without a doubt bad game design. ——- Anyways, you seem to be a SP reaching the end of basic play with AI. I invite you to join the MP lobby where you’ll learn and enjoy much more complex gameplay.
  16. Again, I don't think I care if my basic units needs 1 more XP to become advanced. I need to know if it's already ranked up or not. There can never be "one true way" to play the game. "Idle" units wouldn't be idle, they are training.
  17. fish and scout ships can be rowed only. Merchant and maybe arrow ships get a sail.
  18. Adding an experience meter that looks similar to the health meter of garrisoned units seems desirable. As for other suggestions, a quicker experience trickle for garrison units seems reasonable as its current form is useless. I would put this behind a tech, so it would be a choice between p3 eco techs and this experience tech. That would give a quick single push real strength but would sacrifice the ability to carry out a long term fight. But giving experience points to idle units seems to reward bad play and I don’t like that idea at all.
  19. We can do both, one without sails and one with sails. The one with sails it would be arrow ship and the other would be ramming ship.
  20. A while ago I suggested an expandable garrison list.
  21. "Hello, friends! I apologize for the delay, but this week was very busy and I couldn't make much progress on the project. However, I did manage to bring some news! I implemented two new buildings: the oven and the weaving workshop. In addition, I created another house variation, totaling 15 different options that can vary according to construction. The oven will be used to develop ceramic and clay technologies, improving buildings. The weaving workshop will have technologies that will improve units, such as protection, creation of primitive weapons made of stone and bone, and more resistant clothing. I also added music to the project! I completed all the buildings of the Flintstone Age and now I will focus on the units, improving textures, clothing, armor, and creating new units. One of the main goals is to create a nomadic leader who will be the first representative of the group on the journey. Leave your impressions here and share with your friends! I'm open to suggestions and ideas! See you next week!"
  22. Something like when hovering over the garrisoned unit icon. Showing the unit experience doesn't mean much, as all I need to know is if the unit reached the desired rank or not. On single unload, send out the units with the highest rank first.
  23. If we accept the rock art is sufficient enough evidence, we must at least accept it is a minority of the boats. Most don't have sails.
  24. Could we have a big minimap? Like in Nani's mods.
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