All Activity
- Past hour
-
How can I add a new civ to 0 A.D. via modding?
makiman replied to Lunari8546's topic in Game Modification
Spanish. -
How can I add a new civ to 0 A.D. via modding?
Classic-Burger replied to Lunari8546's topic in Game Modification
I don't understand you, what language do you speak natively? -
How can I add a new civ to 0 A.D. via modding?
makiman replied to Lunari8546's topic in Game Modification
If I choose Britains or other civ, after I'd like chance the civ name when i'm playing. Thanks. -
How can I add a new civ to 0 A.D. via modding?
Gönndolsalv replied to Lunari8546's topic in Game Modification
I'm also confused what are you trying to do? -
How can I add a new civ to 0 A.D. via modding?
Classic-Burger replied to Lunari8546's topic in Game Modification
civ.js you can change the name. Inside Public/simulation/data -
How can I add a new civ to 0 A.D. via modding?
Classic-Burger replied to Lunari8546's topic in Game Modification
I'm more confused. -
How can I add a new civ to 0 A.D. via modding?
makiman replied to Lunari8546's topic in Game Modification
Yes but when it's playing. For example, in the next level city. You know? I mean like as technology. Thanks. -
How can I add a new civ to 0 A.D. via modding?
Classic-Burger replied to Lunari8546's topic in Game Modification
Change the civ name? - Today
-
How can I add a new civ to 0 A.D. via modding?
makiman replied to Lunari8546's topic in Game Modification
Hi There!. I have a cuestion. Could chance it the civilization name during the playgame?. Would be it posible?...Thanks you guy. -
onlinemirates joined the community
-
pikashowappdownload joined the community
-
emma2003 joined the community
-
Impressive.
-
Gorgeous.
-
365ads joined the community
-
Civ: Ptolemaic Egyptians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
A more realistic Cleopatra -
-
-
Civ: Imperial Romans (Principates)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
- Yesterday
-
If you replace citizens with slaves to have more soldiers... Slaves should be fewer and more efficient.
-
It is just another feature creep. The only reason Red Alert had a "Spy" unit is because the Cold War mentality was still prevalent in the 90's. It was meant as a gimick, and to support some fun SP missions at the time.
-
I imagine your farming is extremely slow, then. The number of women depends on the state of the game. You need minimum 20 by mid game, and about 45-50 by the late game. Seriously, make women early on. It's easy to send them to farms/fields later.
-
you should train woman for eco.
-
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
Those are good points, I have noticed the unit balance shifting since A27, I almost never see champion cavalry now, unless I am the one trying to use it, civs with strong anti cav options are also getting picked more, and Han crossbow and halberdier/spearman combination is horrifically lethal to champion cavalry and just about everything else too, I was genuinely surprised at how effective it turned out to be. Pikes have also become very decent damage dealers while maintaining good durability, especially great in wars of attrition, so that is a very nice change -
Hi @Fabius I see the suggestion. However, in my opinion, the romans' relatively simple unit roster is important. Civs should have different strengths and weaknesses, and part of that is having an incomplete roster. Depending on how unit balance evolves going forward, there may be a need for the romans to get a different ranged unit, but for now I don't think they need it. I worry that adding extra units creates kind of a situation like mace currently, where they are very good at a lot of different strategies. If the range is really crucial, using bolts is a good choice.
-
Latest Topics