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RonaldTwisa joined the community
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Would be very nice to list all the things to improve so we can keep working on the AI. There are also some AI mods that seem to have good improvements.
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JosefPrewitt joined the community
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I wouldn't say it's very low, but decent. Very low maybe for a player who can be considered a veteran of the game or "pro". But yes, there are still some issues. The AI doesn't counter-react to player's strategy, doesn't heal its units well, and still sends his gatherers to distant resources. Another major issue is the grouping logic, as the AI keeps sending attacking units in a straight line. Oh, and the classic one: it doesn't use Civilians only for gathering food and wood, and CS only for mining.
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In any games, but especially RTSs, you can expect a huge level disparity, even between newbies. It's not always obvious what actions are important to win a game. @Seleucids you already did try to help a lot with tutorials etc. We could always use more of these, or increase their quality. The game itself should also rework some of its design to make technicalities easier to overcome for players, or more obvious how to handle them. These points would make the game much more attractive and accessible. The AI difficulty right now is actually very low, your PRs didn't fix the main issues with it. But for players who don't know the basics it's easy to get overwhelmed, but that's not because of the bot difficulty, who is probably max 1250 in "very hard" mode. So don't worry, if your changes did improve petra, it's certainly a good thing.
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Sometimes people can't join my game
BeTe replied to BeTe's topic in Game Development & Technical Discussion
Yeah bro, make sense. But it maybe deserve more attention ? Maybe it can attract more devs to join efforts? I guess chances are small tho, but still, there are some I believe. -
I’ve been happily testing modernGUI for R28, and this feature in particular is for me a huge improvement to the gameplay. Previously (or currently in vanilla R28), units were re-sorted based on their production age. And as someone who likes to use freehand formations in combat, I’ve lost countless units when, while retreating into a freely drawn U-shape around the enemy's army, some units ran straight across enemy fire to the other side of the arc instead of taking the logically shortest route to the next position into the drawn formation. Plus, the movements look much more natural now. Great work. I'd love to see this on R29
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Hi @nifa My semester has just started, and the workload is significantly heavier than last term so I’ve been quite busy with that. I’d really appreciate it if you could help me complete this. Thank you so much in advance
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I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
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I just observed that they go everyone against one player (me), and when team game, Petra plays very hard for them but sometimes for my team decide is time to go on vacation.
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AlexHerbert started following lag investigation thread
- Yesterday
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Ah my bad It's an A27 mod signed for R28 --' Shouldn't do too much when I'm tired EDIT: Fixed.
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Sometimes people can't join my game
Stan` replied to BeTe's topic in Game Development & Technical Discussion
Cause it doesn't change anything until it's live. if life gets in the way or it is never finished, then it's as good as not being done. Initial work on that started years ago... -
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Elo vs Actual Ability | How Do You See It?
guerringuerrin replied to AlexHerbert's topic in General Discussion
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I guess it's different depending on which emperor you choose at first, I opened a new game and the requirments were different and no Mars temple. Live and learn.
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Ah. I must be blind! Thanks
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Sometimes people can't join my game
BeTe replied to BeTe's topic in Game Development & Technical Discussion
wait wut? You guys already working on fixing issue from this topic? That's huge bro. -
Romans: How do I build a Temple of Vesta
Grautvornix replied to fudini's topic in Gameplay Discussion
Oops! But - it does indeed say "Temple of Mars" (personally I never paid so much attention to naming when playing SP) -
@Perzival12 @Stan`, The packaging of this mod, currently available from R28 downloader has issues. First the mod.json still has a dependency to 0AD 0.27.0. "dependencies": ["0ad=0.27.0"] After changing that and reloading the game, the game just crash. Didn't investigate further, but it's important to note that this could be a problem for users that don't know how to disable mods outside of the mod setting menu, as they will feel the game is now rendered useless. They might even uninstall-reinstall, and I think in that case the mod folder persist, which would make them think the game itself is crashing.
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Sometimes people can't join my game
Deicide4u replied to BeTe's topic in Game Development & Technical Discussion
Double bet, lol. -
Sometimes people can't join my game
Arup replied to BeTe's topic in Game Development & Technical Discussion
bet -
1984 "big brother" was actually Petra all along
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Sometimes people can't join my game
Arup replied to BeTe's topic in Game Development & Technical Discussion
"oh yeah a guy is working on that super giga big thing pfft,no big deal" -
Even that one cheat is enough, when combined with all-seeing eye of the AI. We don't need more. I am actually fine with the difficulty of AI. Medium AI should play like a half-competent player, that's the point. It's just a fair challenge without any bonuses. People just got used to weak AI in the past releases, so they will have to adjust their strategy. Proper booming is now a hard requirement to beating the Medium AI, and players need to learn how to do that. It should be nearly impossible to beat the AI 1vs2, otherwise the AI is very weak. Honestly, it's boring to always curb-stomp the AI without a challenge. People need good introduction to the meta, and your changes to the AI achieve that well.
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Sometimes people can't join my game
Arup replied to BeTe's topic in Game Development & Technical Discussion
WHY DO YOU SAY SUCH A BIG THING SO NONCHALANTLY? -
No, medium AI is fine. It's about the level a somewhat competent player can beat consistently after 1-3 tries. AI can be made easier by decreasing how many units they produce (e.g. Very Easy AI stops producing units when it hits 1/4 of max population), and only advancing to Town Phase / City Phase when the majority of human player clicked on the update. Giving units / buildings bonuses to their combat stats is a terrible idea. It makes it virtually impossible to learn the game. You cannot learn to gauge the strength of your opponent's army, and learn how strong different unit classes are if AI units "behave" differently. Discounts seem pointless when you already have an eco bonus. The only one that looks acceptable is training time discount.
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