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  1. Today
  2. German mounted units seem to have incorrect composite words, it be more correct to use Skeutaridjô (for Javelin) Gaisaridjô (for spear cavalry) Aþalaridjô (for champion) Although if the Javelin Cavalry is really supposed to be Helvetian it might be better to call it Walharidjô (Celtic/foreign rider) or use a Celtic name.
  3. I don't think it's necessary to represent the different types of food sources. Quite the opposite, one food item in the icon is enough. People understand it perfectly well and it makes the icon much easier to read at small sizes, which is far more important than representing all the different possible food sources in a 16x16 px space.; there's no need to overcomplicate things. Your lifestyle choices and the way you choose to raise your children are entirely respectable. However, I don't think appealing to veganism is a sufficient argument to justify this change. It's difficult to determine where to draw the line when deciding aspects of the game based on specific ideologies. Not long ago, a user suggested that Mauryan maidens should be covered up because, based on his own moral beliefs, this was wrong. And there are many similar cases. That's why I mentioned the historical aspect as a more consistent basis for arguing in favor of this change.
  4. I just hope when expecting and raising them you'll get them their nutrients.
  5. Yesterday
  6. It certainly did, it's hard to get a significant surplus just with husbandry, that happened when in synergy with agriculture (crops to feed animals, their manure to fertilise crops). That's why I think Field and Corral dynamics could be less dull. So is food for food, but if one is going to represent that icon with many types, not doing so for the others might look inconsistent as a design choice. Of course wood still refers to wood, stone to stone, and metal to metal, just that there are (currently) many sources of each. What do you even mean by that you "couldn't possibly explain why the food icon is of flesh if killing animals for their flesh is bad"? Are you going to tell your kids all ancients were vegetarians or vegans? It's not the game that is unreasonable!
  7. I plan to teach my future kids it’s bad to kill whether human or animal. I would like to play all major free culture video games with them. But while farming and building a wonder I couldn’t possibly explain why the food icon is of flesh if killing animals for their flesh is bad. The game does not offer a reasonable choice . People still eat meat for a variety of reasons but I hope we can all agree that teaching our children to avoid meat if possible is for a better future !
  8. I don't fully understand this point. I think there are more important things to address than vegan sensitivities in a real-time strategy game about ancient civilizations. But perhaps, from a historical perspective, agriculture could be considered a foundational milestone in the rise of great civilizations. I'm not sure whether it played a more significant role than animal husbandry in this regard, but that would be a valid (and strong) argument in favor of changing the icon. Ideally, it looks good, but from a design perspective, I don't think it's a good idea. Keeping the iconography simple is important to avoid making things unnecessarily difficult to read. It’s also worth considering how this would look on smaller monitors. Regarding the design of resource icons in general. Personally, I think they are quite consistent with the actual resources players gather from the map. Wood for wood, stone for stone, metal for metal. I don't think there's much to gain from overcomplicating these kinds of GUI elements. It sounds like a good fit for a specific mod aimed at creating a simulator of ancient civilizations.
  9. That’s up for interpretation ! Who is to say the villagers are unpaid and have no property ? The idea is just they aren’t allowed weapons ! It would also be interesting and fun if soldier units could capture/convert villagers immediately instead of killing them !
  10. That would look too much like food, I meant fibrous vegetation used to make useful stuff. I proposed the "Fibres" resource some time ago in fact ("Fibers" now that I've learned US EN should be used), but that could just be included in wood in a… non-edible vegetal way. Aha you want slavery then! (I'm not vegan though).
  11. I think bread and wine are the most historically famous foods because that is what was eaten in the last supper . @Thalatta I'm pleasantly surprised ! I thought vegan gamers were too much of a minority to prompt a thread already . To answer your question , when I was a child playing AOE2 my father taught me to always use the monks to convert enemy units . To this day , I prefer pacifist win conditions in any game I play and 0 ad also already has relic and wonder victories ! 0ad doesn’t have monks but a mechanic were units are taken prisoner would be nice . Perhaps you could do that by letting healers revive fallen enemy soldiers as villagers !
  12. There was a beautiful pointer in AoE III with a bunch of grapes.
  13. Some contradictions of the modern world. I honestly don't interfere with other people's beliefs unless it means the destruction of my lifestyle. It's more useful to include a health bar option for people with color blindness.
  14. If so, I think the same should be done for the other icons, for consistency. For example, wood could include more vine-like types to account for ropes and such, stone could display a few types or even small ones used for ammo, and metal could include coins, since that's also its supposed role, and people keep asking about that (just last week: https://gitea.wildfiregames.com/0ad/0ad/issues/9303). After all, one can melt metal and go back and forth between those (I mean theoretically, not necessarily profitably or legally, unless the state does it ).
  15. Perhaps simply a more inclusive food icon (I don’t mean inclusive of specific groups of people, I mean of all food groups), ie a apple/cherries, the hunk of meat, and the grain icon. Not sure how they would look merged into one, icons are @wowgetoffyourcellphone’s area.
  16. Not a moderator, but a modification: optional changes to vanilla (the base game) people can install if they want. In any case, this thread is a duplicate: First I'd like to be convinced on why some would feel uncomfortable by that icon while at the same time feel comfortable exterminating other civilisations. In any case, dietary preferences of the ancients would be a more convincing argument, but I don't like the wheat icon since its colours are not that different from the wood icon. Red is quite distinctive there, and maybe cherries could be used, but it's not representative. In conclusion, I don't think this will change in vanilla (unless there's a decision to make all resource icons more "complicated", and many things on each could be represented).
  17. Some people like to play their games as if animals were real and as a challenge to have fun with. There appears to be an icon for farming, and a separate icon for hunting, but the icon for hunting is used for the supply the hunting icon is used instead of the farming icon. Could we change the default icon for food supply to the one used for farming ? It's a small change but one that would make vegan gamers feel more comfortable. I don't know who to tag for this but I'll tag @Stan`since we're making friends .
  18. I have a taste for music and appreciate it, but finding musicians is difficult.
  19. Yes, I understand. But right now I'm waiting on a script revision—we already have the 5 base campaign scenarios with Appian text, done with Thalatta. As soon as I get the first scenario, I'll move on to the dialogue tests with @NiRa Muso MIOZOTO. I'll also need an intro video to promote the campaign. @Nicolas von Kues, my biggest challenge right now is finding a musician—an original track is what makes a campaign memorable. Can you help look for one? That would be a huge help. The iconic instrument is the aulos; I'm currently contacting a specialist.
  20. We've gone through this with @lilypoppy around a month and a half ago. I polished what he wrote, and each scenario has a two-line description now (Edit: the aim was not to fill things with too much text anyway). I can volunteer for these kinds of tasks (research, writing, editing) if needed since they don't represent much effort for me (having gone through a complex PhD thesis traumatises you that way).
  21. I would enjoy helping the writing department but I can’t be the only one !
  22. It looks like they cloned Office and cloned Autocad.
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