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I am 33remido, GonzaloManya left the game without resigning commands.txt
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33remido joined the community
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Classic-Burger replied to krt0143's topic in Gameplay Discussion
You mean citizen? Women are no longer a thing. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
real_tabasco_sauce replied to krt0143's topic in Gameplay Discussion
try using your women if you don't want to use any soldiers to destroy the ram. They destroy rams pretty quickly. - Today
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Classic-Burger replied to krt0143's topic in Gameplay Discussion
A single ram can destroy an entire city. Swords? swords are expensive for both cavalry and infantry. If swords are the solution why do all civs have rams but no swords? -
That young man had just arrived at the forum, if you look closely there are older profiles whose authors are very old and they were also recurrent. In art you see that there was a greater variety of people and now it is a dead place.
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Perzival12 replied to krt0143's topic in Gameplay Discussion
Then there should be unit actors pushing the ram, just like how the siege catapults and ballista have people manning them. At the moment rams look like their moving of their own accord, they could at east have two people in them to make them look better. Maybe I should talk to @wowgetoffyourcellphone about this. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
real_tabasco_sauce replied to krt0143's topic in Gameplay Discussion
I don't think rams are OP. Once players figure out that swords and melee destroy them, they are pretty harmless. Right now because of the strength of capturing, you oftentimes don't need siege at all. I don't see the point of requiring them to be garrisoned to move, as one could argue the 3 population cost is three dudes that come "pre-installed" inside the ram to push it. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Perzival12 replied to krt0143's topic in Gameplay Discussion
They should cost 0 pop, only wood and maybe metal. Any population cost would come from soldiers garrisoned inside. (This would probably make rams garrisonable on ships without taking up space though). -
Hexereticdoom changed their profile photo
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Yeah, Decide4U a few weeks ago. I'm relatively new to the forum as well, so I don't know of any others.
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Dakara replied to krt0143's topic in Gameplay Discussion
too much micro for low goal, the actual garnison already give strategy and advantage They cost 3 pop so it meaning they have someone managing them -
Frequent users who use the forum have left.
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I don't like Discord ... I can, well, I guess that's the way things are.
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Classic-Burger replied to krt0143's topic in Gameplay Discussion
The battering ram in this game is absurd. -
There are several Discords already open that we could migrate to, but it would probably be best to start our own. Sad really, since using Discord seems to encourage the posting of random crap over actual discussion of useful topics. But maybe it will be for the best.
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As much as I hate for it to be true, I think the forum format has essentially died off. While I personally prefer it and find it easier to search than other alternatives, there's no GUI fix that can bring in newer people to the forum. I know that the team is/was skeptical of Discord, but I'm fine with anything as long as the community is active. I checked the irc yesterday and that's in an even worse shape.
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Perzival12 replied to krt0143's topic in Gameplay Discussion
Rams should move only slightly slower than infantry, after all, they are presumably being pushed by infantry (otherwise, their just rolling of their own accord). Even if the ram weighs a lot, ten infantry should be able to make it go at least as fast as a single infantryman. An idea for balancing (and realism) is that rams and other siege machines should be stationary until their are people garrisoned in them. Siege towers and seige machines with people as part of the actor would be the only exceptions (and ships, which presumably have a rowing crew onboard). -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Dakara replied to krt0143's topic in Gameplay Discussion
Siege tankyness is op, hard to kill even with sword infantery unit, take too much time, cata too much hp and ram too fast move compare to infantery -
I’d start your own thread, where you post releases and news about your mod. Don’t make a thread for each civ or anything, because that will just overtake the entire forum. To your second question if your making your own mod, it doesn’t matter if your mod is ambitious or large, your the one making it. Thirdly, sense you mentioned that you are not an artist, you would probably be best off making your multiple starts idea, where you customize a start for each civ (this would be a pretty small undertaking, just edit the relevant section in each races civ file). The Iberians already have something like this, just do it to the rest.
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The game has a pretty large user base, though this forum has gotten more or less abandoned over the years, to the point of which there are about 20 regular users and a few people who come and go a lot. It’s great to see more people coming to this forum lately, I wonder if we could increase the number by making the Forums button bigger on the 0ad website (as it is, it’s a little small and hard to see, especially on a phone).
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0AD Memes, jokes
MarcusAureliu#s replied to Yekaterina's topic in Introductions & Off-Topic Discussion
On the other hand, if you lose all TGs you might go outside and meet someone -
https://gitea.wildfiregames.com/ If you want to see some activity.
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Hi @Thomas Stewart, Of course !! I'm new to this forum but I'm happy to see that the game continues to live even if it seems dead... If you want to help to help this game, just go for it !!
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I just have 3 questions... The first one : when I start working on my mod, I will research and gather information... And, since what I want to do includes that are planned to be added, so, where do I put the information ?? Do I put them on the discussions dedicated to (like for the civilisations) or I keep them on my documents ? My second question is : do you think my ideas are good, too ambitious or not suitable for 0AD ? And, my third question is : which ideas do you think I should start with for my mod ?
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EmsenseNz joined the community
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Civ: Germans (Cimbri, Suebians, Goths)
Obskiuras replied to wowgetoffyourcellphone's topic in Delenda Est
Yes, I´m working in that.
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