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vanz joined the community
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the way it should be
Atrik replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
Too epic. lol for 2 min straight. -
I don't do it because of any threats. I just believe that hosts being able to set their game rules is normal.
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the way it should be
Boudica replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
- Yesterday
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campaign empty(help, how do i get campaign mode)
happygamer replied to zaza's topic in General Discussion
“Thanks for clarifying this, Atrik, that explains why I couldn’t find any campaign either. I’m also running 0 A.D. on Linux and thought I was missing a step. Good to know it’s not included by default. I’ll have a look at the mods you mentioned for some single-player content. Appreciate the info!” -
It is true you (usually) do not use your mod when I host (or other hosts) tell you not to use it. But I would hardly say that doing this is changing your behavior to address other players’ concerns if you only do it under threat of a room ban.
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For the record do play with host rules, so when @chrstgtr or other hosts ask me to, i don't use trainer. Probably another lie necessary to create the myth, so one need to revise the reality. The problem is just that not you couldn't get all hosts to do this but that's just another thing.
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I'm using RC-3 and WIndows 11. The archers in Atlas editor look like this by default. I am not using any mods to change the graphics. Give that I am a total cosmic noob at Windows, I probably messed up something simple. Here are the logs and my user.cfg user.cfgcrashlog.txtcrashlog.dmpuserreport_hwdetect.txtsystem_info.txtmainlog.html
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This is clearly wrong. @guerringuerrin has already pointed this out as "awareness." I would go further to say this is actually multitasking, which @borg- has already identified as the primary skill in R(eal)T(ime)S(trategy) games. It is also not just "repetitive meaningless actions." First, your mod doesn't repeat the same thing. It optizimies based on how many you can make to reach your ideal population composition. Without the mod, you would have to decide what batch size to make and of what units to make. At all times, do you know how many jav inf you have at all times? Do you know how many sword cav you have at any moment? Do you know how many slingers you need to make to reach your ideal population percentage? I don't know. But I can make guesses informed by experience (i.e., skill). Your mod does this all for you. If you truly want something to eliminate repetitive clicks then that already exists as part of the base game. You have created something that does more and creates a competitive advantage. Most importantly, you've been told other players don't like it and choosing to use it anyways
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Indeed Boudica. Not even the market exploit is considered a cheat. Reza knows about quickstart, Seleucids knows reza considers it a cheat. I think its quite distasteful bringing up war or PTSD here. Reza had this stance before the war already. Reza probably doesn't really care but bringing this up does not show a interest in a reasonable discussion. Instead the sanity of the conversational partner is attacked.
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Especially when half of the game's loop in the early to mid game is keeping your population up. Like, everyone practices getting to the 100 pop ASAP since it constitutes a major part of both economy and military gameplay. And here you have people who are automating it. It's wrong.
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Not at all. Who said that I'm going to remain in SP forever? Also, I care about the game enough to defend the fair-play. And to call out those players who blatantly lie how something obviously unfair like an automation script "isn't cheating". Maybe I also want to win some fair games when I DO decide to play MP?
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Why Don’t Cheaters Repent?
guerringuerrin replied to king reza the great's topic in Gameplay Discussion
There is a skill on being aware of your military production and keeping your pop up. In fact, just yesterday a player told me he was using the autotrain feature because "it helps me keep up my population". And in the context of the (serious) discussion about this feature, sounds like an euphemism to say "it takes away brain time to come up with original strategies". Yeah, I mean the current training system is buggy in the way I've described. Is very different from a feature that instantly produces units according resources and housing available. In my opinion, you took automation to an extreme, and it does provide a clear advantage over those who don’t use that feature. And I feel frustrated that we can't even agree on that and the importance of fair play in a competitive environment. Cause might not be a super popular RTS but 0ad actually has a competitive community at some point. You’ve got a point here, as you never tried to keep your mod in the shadows, and I don’t think you’ve ever acted dishonestly. So accusing you of hiding it or being a cheater doesn’t add anything to the discussion. However, it’s currently impossible to know if someone is using it independently, and not everyone may be as honest as you in that regard and yeah, those are cheaters. -
Why Don’t Cheaters Repent?
real_tabasco_sauce replied to king reza the great's topic in Gameplay Discussion
Truly. Especially the whataboutisms. Instead of defending the mods, its (understandably) easier to go on the offensive. I guess its also easier to contort the truth and put words in peoples' mouths that way. -
All it does it reading user inputs in dedicated panel to issue existing engine command to train unit from buildings. Can't call it autotrainer? "auto" just means that relative to some anterior state, managing a certain aspect is either made easier, either handled by scripts or engine. Your script has as side-effect to re target closer units, it does mitigate baiting in addition to helping targeting "higher priority target". > Thin air Indeed, as you contributed to the myth that autosniping would be a very bad and shady and would kill 0ad, i understand that now that it's actually you who is developing could be bothering you. You should just admit you changed your mind. At least to yourself . My personal opinion about the autoqueue feature that was added to the main game is that it was a bad idea. Sorry if that sounds dismissive, but how can a SP player (as you say you are) jealous other players about what feature they use or not in the game? Why do you care about the introduction of features that you can always choose not to use, and that you don't even have to bother with the whole "it gives a competitive advantage to it's user" topic?
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At this point, I no more believe that the cheaters are trying to have a reasonable discussion. It's just like "What could I write that would be reminiscent of an argument to possibly let me keep doing what I'm already doing?". Half of this is just trying to shift or relativize the topic, or telling fair players to either cheat too or go play elsewhere. Then, when a counter-argument is taken apart and proven as flawed, they will just repeat it unchanged in a new thread. Tell a lie often enough, right. Or, maybe even put the lie right in your bio. That way it gets automatically repeated after anything you write. Smart. So I see @Seleucids say "STOCKFISH DOESN'T CHEAT", and that's a really bold statement to put in your bio because of how hard it is to prove. Meanwhile, there are people like me who just do have the proof in the form of replays, eyewitness testimony, screenshots of chats discussing the usage of the mods (what is meant here by cheating anyway). So what is it now? It's just acting dumb and trolling.
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Why Don’t Cheaters Repent?
real_tabasco_sauce replied to king reza the great's topic in Gameplay Discussion
Because the game is very fast paced, one of the advantages of 0ad, some automation features like this are good. But such features should not eliminate learning curves. -
Why Don’t Cheaters Repent?
real_tabasco_sauce replied to king reza the great's topic in Gameplay Discussion
you are the one bugging here. All it does is use an existing system to tell units to attack higher preference units if they are attacking a low preference unit without orders. aoe2 does this, not sure about other games. It is perfectly intuitive, and it is exactly what would be expected of a preference system in UnitAI. You just made up "damage spreading" out of thin air. PRs go to the game for everyone, and they effect everyone equally. Making and distributing automation mods to be used against those that don't have them (incompatibility checks off) because you think the game design is bad is very different. -
The very first (and obviously) reply after the linked comment was from Stan: My personal opinion about the autoqueue feature that was added to the main game is that it was a bad idea. The feature is justified on a grand-scale RTS such as Supreme Commander where the macro required is truly insane, but not in a classic style RTS game. From this, you can guess my opinion on all other similar modifications.
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What then? "Autonomous retargeting and damage spreading"? Are you having a cognitive dissonance about it? Maybe it doesn't really work out well to develop a 0 click auto sniping after taking a strong stand against more manual features in some threads? Still don't think it's bad features beside that it's a bit complexifying unit behavior, just funny to see you bug out about it thoughts.
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Poll: Make mod usage transparent in 0 A.D.
real_tabasco_sauce replied to guerringuerrin's topic in Game Modification
This seems like a fair solution which will allow some flexibility on the host side. -
Why Don’t Cheaters Repent?
real_tabasco_sauce replied to king reza the great's topic in Gameplay Discussion
Yeah that is extremely unconvincing. If you wonder why players use it despite being insignificant that's a explanation. Doesn't aim to convince you to use it. Its because they want the juice without having to squeeze. That's it. No "adrenaline/timing/flow/buildup". This is a slander which you have said before. Stop repeating this lie that I have worked on autosniping. The pr is not related at all to autosniping at all and has been very successful from testing in the community mod. -
Yeah that is extremely unconvincing. If you wonder why players use it despite being insignificant that's a explanation. Doesn't aim to convince you to use it. Also we can note that @real_tabasco_sauce made a sort of autosniping that he push for the main game, and @guerringuerrin also want to facilitate training. Both are respectable work and good feature ideas. As-well, the original thread about autoqueue (now in vanilla) also already mentioned finding a way to resize batch based on resources (there were another thread talking about it but can't find it again because of request search limitations). Now, theses threads just aim to fuel a myth around 'progui' that a handful of players want to entertain, that need to use lies about nondisclosure, false claim about it's working etc to make it even stand...
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@Sesshoumaruin order to get your points you'll need to upload the commands.txt file from the replay's folder. You can check on the replay's section of the game, identify it and navigate to the file's path shown in the bottom section of the screen to get the replay folder
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Seleucids started following guerringuerrin
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Why Don’t Cheaters Repent?
guerringuerrin replied to king reza the great's topic in Gameplay Discussion
Just to clarify the topic of automatic transmissions in case I'm misunderstanding due to a language barrier: In most races, the transmission is semi-automatic/sequential. This means that the driver does actively shift gears, even though the system is electronically assisted. In most of the cases, no driver would choose a fully automatic gearbox, because deciding when to shift and when to downshift is key to optimizing the car’s performance (for overtaking, entering/exiting corners, etc.). And this is why going to non-gaming-related analogies can be so confusing and creates dead-end discussions. BUT if wanna keep playing with the analogy... I would compare the semi-automatic transmission to my customTrainer mod. In this case, the system automatically finds an idle barracks and assigns the units there, instead of stacking them in a barracks that’s already busy—something that forces you to constantly search for the darn idle one. We could even consider this a bug in the game, and this system comes to fix it while still respecting the “non-automation principle” (okay, I’m getting philosophical here). Now, fully automating production can result in a competitive advantage between two players of similar skill, if one of them has to spend less attention maintaining their population high while the other has to carry out repetitive production tasks. It’s also something hard to quantify—it’s more of a qualitative difference, since you can’t measure, for instance, how distracted someone might get in the heat of the moment, forgeting to check it's military production. And this is fairly obvious. The trade-off is that you lose control over batch sizes at any given time, and that can affect your economy at certain points. But you can toggle autotrain on and off. So a player could activate it during moments when they’re focused on battle and know they have enough resources for autotrain not to hurt their economy. Meanwhile, the player without autotrain is forced to constantly pay attention to their production. Atrik usually argues from the perspective of gameplay preference, which I think is totally valid. Others (like me) argue from a fair play and competitive balance standpoint (please, serious arguments—none of that “I have better hardware” or “I woke up more noob than yesterday” stuff), and I think that’s also valid. In fact, this is a discussion present in many RTS games. But the problem is that if we don’t start establishing some shared criteria for this discussion, and everyone argues from completely subjective positions, there’s no way to reach any kind of conclusion. About quickstart, a simple example: in AoE2 it’s banned. In StarCraft 2 it’s standard—your 4 Drones/Probes/SCVs automatically go straight to the minerals as soon as the game starts. And we can apply this same example to vanilla AoE2 and 0 A.D. The built-in auto-queue feature in vanilla 0 A.D. is actually banned in AoE2 and StarCraft 2—it’s only allowed in non-competitive matches. Conclusion: the scope and limitations of what’s allowed in the different ways the game can be played ultimately depend on community consensus and by having ways to enforce that consensus. Right now we keep at zone 0 here -
Poll: Make mod usage transparent in 0 A.D.
Seleucids replied to guerringuerrin's topic in Game Modification
Great effort @guerringuerrin, I look forward to your implementation on gitea! Your hashing is useful for debugging mod issues and OOS aside from its intended anti-cheat effect The only bottom line is don't create an anti-cheat that autobans Linux or windows users. PUBG and Apex legends are the bad role models here
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