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And I guess if you can turret, that would add defense, so that could even it out some. Is there any way for me to change my vote?
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We have a few places like this, one of them is SVN. There are currently about 122GB of files in the forums. I actually wanted most maps to be in the community maps mod. The problem with the forums is things get messy pretty fast.
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The problem it tries to address is that wall towers are always more then 50% of the cost of walling. Can go much higher when you build smaller wall segments. In compensation they get the shared "Sturdy Foundations" tech with stone towers and the tech is also more effective (give +50% more hp) so basically you can pay for having them at almost same health as before.
- Today
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Asher started following Forum File Repository , Balance poll for R29 and Newbie Questions - I can't beat Easy AI as Romans
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On 13, I think the second part is good, but not the first part
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I've been told 30 Nov.
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Is there already an approximate date for the last chance to include new art?
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Ooo, happy to see this might finally be merged!
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I just feel like putting it on git kind of defeats the purpose of it being a repository for files on the Forum. Why do we need to look in place B to get things that are in place A? Just put both in A.
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The team is preparing for R29! Feature freeze for R29 is approaching and we need to decide what balance changes will be merged from the community mod into the game. Here are a few proposed changes from the community mod and other balancing proposals we are considering, please help by giving your opinion! From the community mod : I didn't list the capture rebalance because it was already polled : https://wildfiregames.com/forum/topic/162972-capture-rebalance-poll/, but you can still share you thoughts if you tested it. The items that aren't in community mod : Wall Tower Rebalance https://gitea.wildfiregames.com/0ad/0ad/pulls/8886 Catafalque Rebalance https://gitea.wildfiregames.com/0ad/0ad/pulls/8900 Spartan Civilians Stance https://gitea.wildfiregames.com/0ad/0ad/pulls/9036
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You are touching the C++ ? I tried a while ago to see if we could do bridge in JS, unfortunately, it needs c++ here is the research the LLM did. context.zip
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Implementation of improvements to training 1130628589_formao.mp4
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Photocraft : The opensource Photoshop
Nicolaus_von_Kues replied to Nicolaus_von_Kues's topic in Art Development
I hate depending on the internet. Photopea is good for using on Android or on some mobile device. -
Well git allows you to download specific files and issues could be used to have people broken files (and close them when they're fixed).
- Yesterday
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Inam Ullah joined the community
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Photocraft : The opensource Photoshop
wowgetoffyourcellphone replied to Nicolaus_von_Kues's topic in Art Development
Photopea works just fine for me and has a version of the AI selection tools, "Select Subject" and "Remove Background." Both super useful. -
Gravando 2026-11-11 170327.mp4 I am implementing some improvements to the combat system.
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No, because I’m modifying the game’s entire engine. These new tools are being created within the engine itself.
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Could we use that in vanilla as well?
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With my idea, all of the maps would be included as well, both .zip collections and .pmp/.xml files. That would be interesting, but the main point of my idea is to allow forum members to easily scan for files, without having to download an entire git of them. Also, having it forum-based would allow people to report on broken files.
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Yes, I plan to build bridges, and I’m also going to create a wall system, *Stronghold*-style!!! I really hope I can pull it off, haha!
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@Adriano0ad Thanks - that's phantastic! Now we need to have the same for bridges (roads on water, built by fisherboats, cannot be crossed by ships, but destroyed by them).
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Thank you for your comment. Roads will be built by players. They can also be attacked and destroyed. Currently, they are already clickable; they provide a speed bonus and alter the environment by leveling the terrain.
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Cool! Thanks for the excellent idea! Will have a look how this can be implemented. What I also remember from the old times as a (younger) newbie: I always forgot how and where to install a map. This is a service that could also be provieded by the map converter. Thanks a lot!
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Newbie Questions - I can't beat Easy AI as Romans
Asher replied to Satevis's topic in Gameplay Discussion
They are probably using a mod like modern gui -
Hey, just made me think of something for your map converter. If there was some repo or directory or something of maps, you could have a map browser in your tool that browses that, and then you can download and convert them all within your tool
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...but isn't that an additional option ? Personally i would like to have a maps repositiory somewhere so that I can start converting old maps to make them playable with current versions. (Have been crawling through the past and found some interesting ones already)
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